Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
ADungeonGenerateActor Member List

This is the complete list of members for ADungeonGenerateActor, including all inherited members.

AddPillarStaticMeshEvent typedef (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
AddStaticMeshEvent typedef (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
AddVegetationInstancedMesh(const FTransform &transform, UStaticMesh *staticMesh, const FInt32Interval &cullDistances)ADungeonGenerateBase
ADungeonGenerateActor(const FObjectInitializer &initializer)ADungeonGenerateActorexplicit
ADungeonGenerateBase(const FObjectInitializer &initializer)ADungeonGenerateBaseexplicit
AsyncLoadStreamLevels(const bool bShouldBlockOnLoad) (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
AutoGenerateAtStartADungeonGenerateActorprotected
BeginDungeonGeneration(const UDungeonGenerateParameter *parameter, const bool hasAuthority)ADungeonGenerateBaseprotected
BeginGeneration()ADungeonGenerateBaseprotected
BeginPlay() override (defined in ADungeonGenerateActor)ADungeonGenerateActorvirtual
BeginVegetationTransaction()ADungeonGenerateBase
BuildJobTagADungeonGenerateActorprotected
CalculateBoundingBox() constADungeonGenerateBase
CalculateCRC32() const noexceptADungeonGenerateBase
CalculateTextureWidthHeight() const (defined in ADungeonGenerateBase)ADungeonGenerateBase
CollectPlayerStartExceptPlayerStartPIE(TArray< APlayerStart * > &startPoints)ADungeonGenerateBaseprotected
CreateTexture(uint32_t textureWidthHeight, TConstArrayView64< uint8 > pixels=TConstArrayView64< uint8 >()) noexcept (defined in ADungeonGenerateBase)ADungeonGenerateBasestatic
DestroyDungeon()ADungeonGenerateActor
DestroySpawnedActors(UWorld *world) (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotectedstatic
DungeonGenerateParameterADungeonGenerateActorprotected
DungeonMeshGenerationMethodADungeonGenerateActorprotected
DungeonMiniMapTextureLayerADungeonGenerateActorprotected
DungeonWallRoofPillarMeshGenerationMethodADungeonGenerateActorprotected
DuplicateTexture(UPackage *package, const FName &name, const EObjectFlags flags, const UTexture2D *sourceTexture) noexceptADungeonGenerateBasestatic
EndDungeonGeneration()ADungeonGenerateBaseprotected
EndGeneration(UDungeonRandom *synchronizedRandom, const UDungeonAisleGridMap *aisleGridMap)ADungeonGenerateBaseprotected
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotectedvirtual
EndVegetationTransaction()ADungeonGenerateBase
FindFloorHeight(const float z) constADungeonGenerateActor
FindOrAddComponentActivatorComponent(AActor *actor)ADungeonGenerateBasestatic
FindVoxelHeight(const float z) constADungeonGenerateActor
FlushLoadStreamLevels() (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
GenerateDungeon()ADungeonGenerateActor
GenerateDungeonWithParameter(UDungeonGenerateParameter *DungeonGenerateParameter)ADungeonGenerateActor
GenerateMiniMapTextureLayerWithScale(const int32 dotScale=1, const bool createMaskTexture=false)ADungeonGenerateActor
GenerateMiniMapTextureLayerWithSize(const int32 textureWidth=512, const bool createMaskTexture=false)ADungeonGenerateActor
GenerateMiniMapTextureWithScale(uint32_t &worldToTextureScale, uint32_t &textureWidth, uint32_t dotScale, uint32_t currentLevel) constADungeonGenerateBase
GenerateMiniMapTextureWithSize(uint32_t &worldToTextureScale, uint32_t textureWidthHeight, uint32_t currentLevel) constADungeonGenerateBase
GetDungeonGeneratorTag()ADungeonGenerateBaseinlinestatic
GetDungeonGeneratorTerrainTag()ADungeonGenerateBaseinlinestatic
GetGeneratedMiniMapTextureLayer() constADungeonGenerateActor
GetGenerator() constADungeonGenerateBaseprotected
GetGoalLocation() constADungeonGenerateBase
GetGridSize() constADungeonGenerateActor
GetLongestStraightPath() const noexceptADungeonGenerateBase
GetRoomMaxSize() constADungeonGenerateActor
GetStartBoundingBox() constADungeonGenerateBase
GetStartLocation() constADungeonGenerateBase
GoalRoomLocationADungeonGenerateActorprotected
IsGenerated() const noexceptADungeonGenerateBase
LicenseIdADungeonGenerateActorprotected
LicenseTagADungeonGenerateActorprotected
mAisleGridMap (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
mInstancedMeshClusterADungeonGenerateActorprotected
MovePlayerStart(const TArray< APlayerStart * > &startPoints)ADungeonGenerateBaseprotected
mParameter (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
MulticastOnGenerateDungeon()ADungeonGenerateActorprotected
mVegetationCluster (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
OnAddCatwalk(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnAddFloor(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnAddPillar(const AddPillarStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnAddRoof(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnAddSlope(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnAddWall(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase)ADungeonGenerateBaseinlineprotected
OnBeginGenerationADungeonGenerateBaseprotected
OnEndGenerationADungeonGenerateBaseprotected
OnGenerationFailureADungeonGenerateBaseprotected
OnGenerationSuccessADungeonGenerateBaseprotected
OnQueryAisleGeneration(const FVector &center, const int32 identifier, const EDungeonDirection direction)ADungeonGenerateBaseprotected
PostInitializeComponents() override (defined in ADungeonGenerateActor)ADungeonGenerateActorvirtual
PreInitializeComponents() override (defined in ADungeonGenerateActor)ADungeonGenerateActorvirtual
SetInstancedMeshCullDistance(const FInt32Interval &cullDistance)ADungeonGenerateActor
SpawnActorImpl(UWorld *world, UClass *actorClass, const FString &folderPath, const FTransform &transform, const FActorSpawnParameters &actorSpawnParameters)ADungeonGenerateBasestatic
StartRoomLocationADungeonGenerateActorprotected
Tick(float DeltaSeconds) override (defined in ADungeonGenerateActor)ADungeonGenerateActorvirtual
UnloadStreamLevels(const bool flushStreamLevels) (defined in ADungeonGenerateBase)ADungeonGenerateBaseprotected
VegetationDestroyAll()ADungeonGenerateBase
~ADungeonGenerateActor() override=defaultADungeonGenerateActorvirtual
~ADungeonGenerateBase() override=defaultADungeonGenerateBasevirtual