Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for ADungeonGeneratedActor, including all inherited members.
AddPillarStaticMeshEvent typedef (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
AddStaticMeshEvent typedef (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
AddVegetationInstancedMesh(const FTransform &transform, UStaticMesh *staticMesh, const FInt32Interval &cullDistances) | ADungeonGenerateBase | |
ADungeonGenerateBase(const FObjectInitializer &initializer) | ADungeonGenerateBase | explicit |
ADungeonGeneratedActor(const FObjectInitializer &initializer) | ADungeonGeneratedActor | explicit |
AsyncLoadStreamLevels(const bool bShouldBlockOnLoad) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
BeginDungeonGeneration(const UDungeonGenerateParameter *parameter, const bool hasAuthority) | ADungeonGenerateBase | protected |
BeginGeneration() | ADungeonGenerateBase | protected |
BeginVegetationTransaction() | ADungeonGenerateBase | |
CalculateBoundingBox() const | ADungeonGenerateBase | |
CalculateCRC32() const noexcept | ADungeonGenerateBase | |
CalculateTextureWidthHeight() const (defined in ADungeonGenerateBase) | ADungeonGenerateBase | |
CollectPlayerStartExceptPlayerStartPIE(TArray< APlayerStart * > &startPoints) | ADungeonGenerateBase | protected |
CreateTexture(uint32_t textureWidthHeight, TConstArrayView64< uint8 > pixels=TConstArrayView64< uint8 >()) noexcept (defined in ADungeonGenerateBase) | ADungeonGenerateBase | static |
DestroySpawnedActors(UWorld *world) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protectedstatic |
Dispose(const bool flushStreamLevels) | ADungeonGenerateBase | virtual |
DuplicateTexture(UPackage *package, const FName &name, const EObjectFlags flags, const UTexture2D *sourceTexture) noexcept | ADungeonGenerateBase | static |
EndDungeonGeneration() | ADungeonGenerateBase | protected |
EndGeneration(UDungeonRandom *synchronizedRandom, const UDungeonAisleGridMap *aisleGridMap) | ADungeonGenerateBase | protected |
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protectedvirtual |
EndVegetationTransaction() | ADungeonGenerateBase | |
FDungeonGenerateEditorModule (defined in ADungeonGeneratedActor) | ADungeonGeneratedActor | friend |
FindOrAddComponentActivatorComponent(AActor *actor) | ADungeonGenerateBase | static |
FitNavMeshBoundsVolume() (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protectedvirtual |
FlushLoadStreamLevels() (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
Generate(const UDungeonGenerateParameter *parameter) | ADungeonGeneratedActor | |
GenerateMiniMapTextureWithScale(uint32_t &worldToTextureScale, uint32_t &textureWidth, uint32_t dotScale, uint32_t currentLevel) const | ADungeonGenerateBase | |
GenerateMiniMapTextureWithSize(uint32_t &worldToTextureScale, uint32_t textureWidthHeight, uint32_t currentLevel) const | ADungeonGenerateBase | |
GetDungeonGeneratorTag() | ADungeonGenerateBase | inlinestatic |
GetDungeonGeneratorTerrainTag() | ADungeonGenerateBase | inlinestatic |
GetGenerator() const | ADungeonGenerateBase | protected |
GetGoalLocation() const | ADungeonGenerateBase | |
GetLongestStraightPath() const noexcept | ADungeonGenerateBase | |
GetStartBoundingBox() const | ADungeonGenerateBase | |
GetStartLocation() const | ADungeonGenerateBase | |
IsGenerated() const noexcept | ADungeonGenerateBase | |
mAisleGridMap (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
MovePlayerStart(const TArray< APlayerStart * > &startPoints) | ADungeonGenerateBase | protected |
mParameter (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
mVegetationCluster (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
OnAddCatwalk(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnAddFloor(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnAddPillar(const AddPillarStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnAddRoof(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnAddSlope(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnAddWall(const AddStaticMeshEvent &function) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | inlineprotected |
OnBeginGeneration | ADungeonGenerateBase | protected |
OnEndGeneration | ADungeonGenerateBase | protected |
OnGenerationFailure | ADungeonGenerateBase | protected |
OnGenerationSuccess | ADungeonGenerateBase | protected |
OnPostDungeonGeneration(const bool result) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protectedvirtual |
OnPreDungeonGeneration() (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protectedvirtual |
OnQueryAisleGeneration(const FVector ¢er, const int32 identifier, const EDungeonDirection direction) | ADungeonGenerateBase | protected |
SpawnActorImpl(UWorld *world, UClass *actorClass, const FString &folderPath, const FTransform &transform, const FActorSpawnParameters &actorSpawnParameters) | ADungeonGenerateBase | static |
UnloadStreamLevels(const bool flushStreamLevels) (defined in ADungeonGenerateBase) | ADungeonGenerateBase | protected |
VegetationDestroyAll() | ADungeonGenerateBase | |
~ADungeonGenerateBase() override=default | ADungeonGenerateBase | virtual |
~ADungeonGeneratedActor() override=default | ADungeonGeneratedActor | virtual |