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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for CDungeonRandom, including all inherited members.
| CDungeonRandom()=default (defined in CDungeonRandom) | CDungeonRandom | |
| CDungeonRandom(const std::shared_ptr< dungeon::Random > &random) | CDungeonRandom | explicit |
| CDungeonRandom(const CDungeonRandom &other) noexcept (defined in CDungeonRandom) | CDungeonRandom | |
| CDungeonRandom(CDungeonRandom &&other) noexcept (defined in CDungeonRandom) | CDungeonRandom | |
| GetBoolean() const | CDungeonRandom | |
| GetInteger() const | CDungeonRandom | |
| GetInteger(const IntegerType to) const | CDungeonRandom | |
| GetInteger(const IntegerType from, const IntegerType to) const | CDungeonRandom | |
| GetIntegerSign() const | CDungeonRandom | |
| GetNumber() const | CDungeonRandom | |
| GetNumber(const NumberType to) const | CDungeonRandom | |
| GetNumber(const NumberType from, const NumberType to) const | CDungeonRandom | |
| GetNumberSign() const | CDungeonRandom | |
| operator=(const CDungeonRandom &other) noexcept (defined in CDungeonRandom) | CDungeonRandom | |
| operator=(CDungeonRandom &&other) noexcept (defined in CDungeonRandom) | CDungeonRandom | |
| ResetOwner() (defined in CDungeonRandom) | CDungeonRandom | |
| SetOwner(const std::shared_ptr< dungeon::Random > &random) (defined in CDungeonRandom) | CDungeonRandom | |
| SetSeed(const uint32_t seed) (defined in CDungeonRandom) | CDungeonRandom | |
| ~CDungeonRandom()=default (defined in CDungeonRandom) | CDungeonRandom | virtual |