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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for UDungeonComponentActivatorComponent, including all inherited members.
| BeginPlay() override (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | virtual |
| EachControlledLightCastShadow(const std::function< void(UPointLightComponent *)> &function) const (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| EnableCollisionEnableControl | UDungeonComponentActivatorComponent | protected |
| EnableComponentActivationControl | UDungeonComponentActivatorComponent | protected |
| EnableComponentVisibilityControl | UDungeonComponentActivatorComponent | protected |
| EnableLightShadowControl | UDungeonComponentActivatorComponent | protected |
| EnableOwnerActorAiControl | UDungeonComponentActivatorComponent | protected |
| EnableOwnerActorTickControl | UDungeonComponentActivatorComponent | protected |
| EndPlay(const EEndPlayReason::Type endPlayReason) override (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | virtual |
| IsEnableCollisionEnableControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| IsEnableComponentActivationControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| IsEnableComponentVisibilityControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| IsEnableLightCastShadowControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| IsEnableOwnerActorAiControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| IsEnableOwnerActorTickControl() const noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| LoadActorTickEnable(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| LoadAiLogic(const EDungeonComponentActivateReason activateReason, const FString &reason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| LoadCollisionEnable(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| LoadComponentActivation(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| LoadVisibility(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| OnPartitionActivate() | UDungeonComponentActivatorComponent | protected |
| OnPartitionInactivate() | UDungeonComponentActivatorComponent | protected |
| SaveAndDisableActorTickEnable(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| SaveAndDisableCollisionEnable(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| SaveAndDisableComponentActivation(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| SaveAndDisableVisibility(const EDungeonComponentActivateReason activateReason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| SaveAndStopAiLogic(const EDungeonComponentActivateReason activateReason, const FString &reason) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | |
| SetEnableCollisionEnableControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| SetEnableComponentActivationControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| SetEnableComponentVisibilityControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| SetEnableLightCastShadowControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| SetEnableOwnerActorAiControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| SetEnableOwnerActorTickControl(const bool enable=true) noexcept (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | inline |
| TickComponent(float deltaTime, enum ELevelTick tickType, FActorComponentTickFunction *thisTickFunction) override (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | virtual |
| UDungeonComponentActivatorComponent(const FObjectInitializer &objectInitializer) (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | explicit |
| UDungeonPartition (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | friend |
| ~UDungeonComponentActivatorComponent() override=default (defined in UDungeonComponentActivatorComponent) | UDungeonComponentActivatorComponent | virtual |