Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for FDungeonInteriorDecorator, including all inherited members.
AddDecorationBounds(const FBox &decorationBounds) (defined in FDungeonInteriorDecorator) | FDungeonInteriorDecorator | |
AddDecorationLocation(const FVector &location, const double yaw) | FDungeonInteriorDecorator | |
Asset (defined in FDungeonInteriorDecorator) | FDungeonInteriorDecorator | protected |
ClearDecorationLocation(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds=nullptr) | FDungeonInteriorDecorator | |
CreateInteriorDecorator(const FBox &placeableBounds) const | FDungeonInteriorDecorator | |
FDungeonInteriorDecorator()=default | FDungeonInteriorDecorator | |
FDungeonInteriorDecorator(UDungeonInteriorDatabase *asset, const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &unplaceableBounds, const std::shared_ptr< dungeon::Random > &synchronizedRandom, const FVector2D &gridSize) | FDungeonInteriorDecorator | |
GetAsset() | FDungeonInteriorDecorator | |
GetAsset() const (defined in FDungeonInteriorDecorator) | FDungeonInteriorDecorator | |
GetDecorationLocationSize() const noexcept | FDungeonInteriorDecorator | |
GetExclusionBounds() const noexcept | FDungeonInteriorDecorator | |
IntersectExclusionBounds(const FBox &bounds) const | FDungeonInteriorDecorator | |
IsInsideOrOnExclusionBounds(const FVector &location) const | FDungeonInteriorDecorator | |
IsValid() const noexcept | FDungeonInteriorDecorator | |
ResetExclusionBounds(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds) | FDungeonInteriorDecorator | |
Select(const TArray< FString > &interiorTags) const | FDungeonInteriorDecorator | |
ShuffleDecorationLocation() | FDungeonInteriorDecorator | |
TrySpawnActor(const AActor *baseActor, const FString &folderPath) | FDungeonInteriorDecorator | |
TrySpawnActors(UWorld *world, const FString &folderPath, const TArray< FString > &tags, const bool hasAuthority) | FDungeonInteriorDecorator | |
TrySpawnVegetation(ADungeonGenerateBase *ownerActor, const TArray< FString > &tags, const bool isSlopeGrid) const | FDungeonInteriorDecorator | |
~FDungeonInteriorDecorator() | FDungeonInteriorDecorator | virtual |