Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonInteriorDecorator Member List

This is the complete list of members for FDungeonInteriorDecorator, including all inherited members.

AddDecorationBounds(const FBox &decorationBounds) (defined in FDungeonInteriorDecorator)FDungeonInteriorDecorator
AddDecorationLocation(const FVector &location, const double yaw)FDungeonInteriorDecorator
Asset (defined in FDungeonInteriorDecorator)FDungeonInteriorDecoratorprotected
ClearDecorationLocation(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds=nullptr)FDungeonInteriorDecorator
CreateInteriorDecorator(const FBox &placeableBounds) constFDungeonInteriorDecorator
FDungeonInteriorDecorator()=defaultFDungeonInteriorDecorator
FDungeonInteriorDecorator(UDungeonInteriorDatabase *asset, const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &unplaceableBounds, const std::shared_ptr< dungeon::Random > &synchronizedRandom, const FVector2D &gridSize)FDungeonInteriorDecorator
GetAsset()FDungeonInteriorDecorator
GetAsset() const (defined in FDungeonInteriorDecorator)FDungeonInteriorDecorator
GetDecorationLocationSize() const noexceptFDungeonInteriorDecorator
GetExclusionBounds() const noexceptFDungeonInteriorDecorator
IntersectExclusionBounds(const FBox &bounds) constFDungeonInteriorDecorator
IsInsideOrOnExclusionBounds(const FVector &location) constFDungeonInteriorDecorator
IsValid() const noexceptFDungeonInteriorDecorator
ResetExclusionBounds(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds)FDungeonInteriorDecorator
Select(const TArray< FString > &interiorTags) constFDungeonInteriorDecorator
ShuffleDecorationLocation()FDungeonInteriorDecorator
TrySpawnActor(const AActor *baseActor, const FString &folderPath)FDungeonInteriorDecorator
TrySpawnActors(UWorld *world, const FString &folderPath, const TArray< FString > &tags, const bool hasAuthority)FDungeonInteriorDecorator
TrySpawnVegetation(ADungeonGenerateBase *ownerActor, const TArray< FString > &tags, const bool isSlopeGrid) constFDungeonInteriorDecorator
~FDungeonInteriorDecorator()FDungeonInteriorDecoratorvirtual