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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for FDungeonInteriorDecorator, including all inherited members.
| AddDecorationLocation(const FVector &location, const double yaw) | FDungeonInteriorDecorator | |
| Asset (defined in FDungeonInteriorDecorator) | FDungeonInteriorDecorator | protected |
| ClearDecorationLocation(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds=nullptr) | FDungeonInteriorDecorator | |
| CreateInteriorDecorator(const FBox &placeableBounds) const | FDungeonInteriorDecorator | |
| FDungeonInteriorDecorator()=default | FDungeonInteriorDecorator | |
| FDungeonInteriorDecorator(UDungeonInteriorDatabase *asset, const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &unplaceableBounds, const std::shared_ptr< dungeon::Random > &synchronizedRandom, const FVector2D &gridSize) | FDungeonInteriorDecorator | |
| GetAsset() | FDungeonInteriorDecorator | |
| GetAsset() const (defined in FDungeonInteriorDecorator) | FDungeonInteriorDecorator | |
| GetDecorationLocationSize() const noexcept | FDungeonInteriorDecorator | |
| GetExclusionBounds() const noexcept | FDungeonInteriorDecorator | |
| IntersectExclusionBounds(const FBox &bounds) const | FDungeonInteriorDecorator | |
| IsInsideOrOnExclusionBounds(const FVector &location) const | FDungeonInteriorDecorator | |
| IsValid() const noexcept | FDungeonInteriorDecorator | |
| ReserveVegetationGenerationAisleGrid(const FVector ¢erPosition, const dungeon::Grid &grid) | FDungeonInteriorDecorator | |
| ReserveVegetationGenerationRoomBounds(const FBox &decorationBounds) | FDungeonInteriorDecorator | |
| ResetExclusionBounds(const std::shared_ptr< CDungeonInteriorGenerationExclusionVolume > &interiorExclusionBounds) | FDungeonInteriorDecorator | |
| Select(const TArray< FString > &interiorTags) const | FDungeonInteriorDecorator | |
| ShuffleDecorationLocation() | FDungeonInteriorDecorator | |
| TrySpawnActor(const AActor *baseActor, const FString &folderPath) | FDungeonInteriorDecorator | |
| TrySpawnActors(UWorld *world, const FString &folderPath, const TArray< FString > &tags, const bool hasAuthority) | FDungeonInteriorDecorator | |
| TrySpawnVegetation(ADungeonGenerateBase *ownerActor, const TArray< FString > &tags, const bool isSlopeGrid) const | FDungeonInteriorDecorator | |
| ~FDungeonInteriorDecorator() | FDungeonInteriorDecorator | virtual |