Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonRoomLocator Member List

This is the complete list of members for FDungeonRoomLocator, including all inherited members.

AddingProbabilityFDungeonRoomLocatorprotected
Build(const ULevel *level, const FDungeonGridSize &gridSize)FDungeonRoomRegister
DepthFDungeonRoomRegisterprotected
DepthConditionFDungeonRoomLocatorprotected
DungeonPartsFDungeonRoomLocatorprotected
DungeonRoomItemFDungeonRoomLocatorprotected
GenerateFloorMeshFDungeonRoomRegisterprotected
GenerateRoofMeshFDungeonRoomRegisterprotected
GetAddingProbability() const noexceptFDungeonRoomLocatorinline
GetDepth() const noexceptFDungeonRoomRegisterinline
GetDepthCondition() const noexceptFDungeonRoomLocatorinline
GetDungeonParts() const noexceptFDungeonRoomLocatorinline
GetDungeonRoomItem() const noexceptFDungeonRoomLocatorinline
GetGridAttributeCrc32() const noexceptFDungeonRoomRegisterinline
GetHeight() const noexceptFDungeonRoomRegisterinline
GetHeightCondition() const noexceptFDungeonRoomLocatorinline
GetLevelPath() const noexceptFDungeonRoomRegisterinline
GetReservationNumber() const noexceptFDungeonRoomRegister
GetSize() const noexceptFDungeonRoomRegisterinline
GetWidth() const noexceptFDungeonRoomRegisterinline
GetWidthCondition() const noexceptFDungeonRoomLocatorinline
GridAttributeFDungeonRoomRegisterprotected
GridAttributeCrc32 (defined in FDungeonRoomRegister)FDungeonRoomRegisterprotected
HeightFDungeonRoomRegisterprotected
HeightConditionFDungeonRoomLocatorprotected
IsGenerateFloorMesh() const noexceptFDungeonRoomRegisterinline
IsGenerateRoofMesh() const noexceptFDungeonRoomRegisterinline
IsNoEastWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoNorthWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoSouthWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoWestWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsValid() const noexcept (defined in FDungeonRoomRegister)FDungeonRoomRegisterinline
LevelPathFDungeonRoomRegisterprotected
NoEastWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoNorthWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoSouthWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoWestWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
SetSize(const FIntVector &size) noexceptFDungeonRoomRegisterinline
WidthFDungeonRoomRegisterprotected
WidthConditionFDungeonRoomLocatorprotected
~FDungeonRoomRegister()=default (defined in FDungeonRoomRegister)FDungeonRoomRegistervirtual