Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonRoomRegister Member List

This is the complete list of members for FDungeonRoomRegister, including all inherited members.

Build(const ULevel *level, const FDungeonGridSize &gridSize)FDungeonRoomRegister
DepthFDungeonRoomRegisterprotected
GenerateFloorMeshFDungeonRoomRegisterprotected
GenerateRoofMeshFDungeonRoomRegisterprotected
GetDepth() const noexceptFDungeonRoomRegisterinline
GetGridAttributeCrc32() const noexceptFDungeonRoomRegisterinline
GetHeight() const noexceptFDungeonRoomRegisterinline
GetLevelPath() const noexceptFDungeonRoomRegisterinline
GetReservationNumber() const noexceptFDungeonRoomRegister
GetSize() const noexceptFDungeonRoomRegisterinline
GetWidth() const noexceptFDungeonRoomRegisterinline
GridAttributeFDungeonRoomRegisterprotected
GridAttributeCrc32 (defined in FDungeonRoomRegister)FDungeonRoomRegisterprotected
HeightFDungeonRoomRegisterprotected
IsGenerateFloorMesh() const noexceptFDungeonRoomRegisterinline
IsGenerateRoofMesh() const noexceptFDungeonRoomRegisterinline
IsNoEastWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoNorthWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoSouthWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsNoWestWallMeshGeneration(const FIntVector &location) const noexceptFDungeonRoomRegisterinline
IsValid() const noexcept (defined in FDungeonRoomRegister)FDungeonRoomRegisterinline
LevelPathFDungeonRoomRegisterprotected
NoEastWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoNorthWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoSouthWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
NoWestWallMeshGeneration(const FIntVector &location, const bool noWallMeshGeneration) noexceptFDungeonRoomRegisterinline
SetSize(const FIntVector &size) noexceptFDungeonRoomRegisterinline
WidthFDungeonRoomRegisterprotected
~FDungeonRoomRegister()=default (defined in FDungeonRoomRegister)FDungeonRoomRegistervirtual