Title Manager
1.0.0
Keeps track of the proficiency level of each tool and the experience level of the tool's category.
Source
TitleManager
Public
ProficiencyValue.h
1
6
#pragma once
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#include <CoreMinimal.h>
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#include "ProficiencyValue.generated.h"
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USTRUCT(Blueprintable, BlueprintType)
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struct TITLEMANAGER_API
FProficiencyValue
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, Category =
"TitleManager"
)
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int32 Proficiency;
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UPROPERTY(BlueprintReadWrite, Category = "
TitleManager
")
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uint8 Quantity = 0;
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};
TitleManager
Definition:
TitleManager.Build.cs:9
FProficiencyValue
Definition:
ProficiencyValue.h:16
Generated by
1.9.1