Title Manager  1.0.0
Keeps track of the proficiency level of each tool and the experience level of the tool's category.
ProficiencyValue.h
1 
6 #pragma once
7 #include <CoreMinimal.h>
8 #include "ProficiencyValue.generated.h"
9 
14 USTRUCT(Blueprintable, BlueprintType)
15 struct TITLEMANAGER_API FProficiencyValue
16 {
17  GENERATED_BODY()
18 
19 
23  UPROPERTY(BlueprintReadWrite, Category = "TitleManager")
24  int32 Proficiency;
25 
30  UPROPERTY(BlueprintReadWrite, Category = "TitleManager")
31  uint8 Quantity = 0;
32 };
Definition: TitleManager.Build.cs:9
Definition: ProficiencyValue.h:16