Title Manager  1.0.0
Keeps track of the proficiency level of each tool and the experience level of the tool's category.
TitleData.h
1 
6 #pragma once
7 #include <CoreMinimal.h>
8 #include "TitleData.generated.h"
9 
14 USTRUCT(Blueprintable, BlueprintType)
15 struct TITLEMANAGER_API FTitleData
16 {
17  GENERATED_BODY()
18 
19 
23  UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "TitleManager")
24  FString TitleName;
25 
30  UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "TitleManager")
31  int32 TitleAchievementExperience;
32 };
Definition: TitleManager.Build.cs:9
Definition: TitleData.h:16