7 #include <CoreMinimal.h>
8 #include "TitleData.generated.h"
14 USTRUCT(Blueprintable, BlueprintType)
23 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"TitleManager")
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
TitleManager")
31 int32 TitleAchievementExperience;
Definition: TitleManager.Build.cs:9
Definition: TitleData.h:16