Create a DungeonRoomMeshSetDatabase asset
- Right click on the content browser and select
DungeonGenerator
->DungeonRoomMeshSetDatabase
to create the asset.
Configure the DungeonRoomMeshSetDatabase.
Sets the information for the floor, wall, and ceiling parts needed to generate the room.
Each part is selected based on the Parts Selection Method
.
Parts
Sets the parts for the floor, walls and ceiling. Multiple parts can be set and the parts are selected based on the Parts Selection Method
.
Parts Selection Method
Name | Function |
---|---|
Random | Parts Selection Method |
Grid Index | Select parts based on grid numbers |
Direction | Select parts based on grid direction |
Placement Direction
Name | Function |
---|---|
North | Generate mesh facing north |
East | Generate mesh facing east |
South | Generate mesh facing south |
West | Generate mesh facing west |
Follow Grid Direction | Generate mesh based on grid direction |
Random Direction | Generate the mesh in a random direction |
Static Mesh
Specify the static mesh to be generated. The mesh can be obtained from Prepare Mesh Parts page.
Relative Transform
Relative Transform
Floor Parts
Floor Parts
Each part is generated at the Relative Transform
position with a Static Mesh
whose direction is selected based on the Placement Direction
.
Wall Parts
Wall Parts
Roof Parts
Ceiling Parts