Create a DungeonRoomMeshSetDatabase asset

Configure the DungeonRoomMeshSetDatabase.

DungeonRoomMeshSetDatabase

Sets the information for the floor, wall, and ceiling parts needed to generate the room. Each part is selected based on the Parts Selection Method.

Parts

Sets the parts for the floor, walls and ceiling. Multiple parts can be set and the parts are selected based on the Parts Selection Method.

Parts Selection Method

Name Function
Random Parts Selection Method
Grid Index Select parts based on grid numbers
Direction Select parts based on grid direction

Placement Direction

Name Function
North Generate mesh facing north
East Generate mesh facing east
South Generate mesh facing south
West Generate mesh facing west
Follow Grid Direction Generate mesh based on grid direction
Random Direction Generate the mesh in a random direction

Static Mesh

Specify the static mesh to be generated. The mesh can be obtained from Prepare Mesh Parts page.

Relative Transform

Relative Transform

Floor Parts

Floor Parts

Each part is generated at the Relative Transform position with a Static Mesh whose direction is selected based on the Placement Direction.

Wall Parts

Wall Parts

Roof Parts

Ceiling Parts