Generate dungeon at runtime
- Set the level to your liking, such as lights, etc.
- Place
PlayerStart
on the level. The position is set when the dungeon is generated. - Place
Nav Mesh Bounds Volume
on the level. The position and size are set at the time of dungeon creation. - Place
DungeonGenerateActor
on the level.
-
Set the
DungeonGenerateParameter
of the placedDungeonGenerateActor
. -
Generated Random Seed
will show the random number seed used in the last dungeon generation -
If checked,
HierarchicalInstancedStaticMeshComponent
is used to generate `StaticMesh -
The following is debugging information
Dungeon Minimap Texture Layer
, showing information about the minimap textureBuild Job Tag
, the name of the build jobLicense Tag
, the license nameLicense Id
, license IDShow Room Aisle Infomation
, showing information about aislesShow Voxel Grid Type
, shows voxel informationShow Voxel Grid Type at Player Location
, shows voxel information at player location.
-
Play
creates a dungeon.