Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
|
This is the complete list of members for ADungeonDoorBase, including all inherited members.
ADungeonDoorBase(const FObjectInitializer &initializer) | ADungeonDoorBase | explicit |
ADungeonGenerateBase (defined in ADungeonDoorBase) | ADungeonDoorBase | friend |
ADungeonVerifiableActor(const FObjectInitializer &initializer) | ADungeonVerifiableActor | explicitprotected |
GenerateCrc32(uint32_t crc=0xffffffffU) const noexcept override | ADungeonDoorBase | virtual |
ADungeonVerifiableActor::GenerateCrc32(const AActor *actor, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
ADungeonVerifiableActor::GenerateCrc32(const FBox &box, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
ADungeonVerifiableActor::GenerateCrc32(const FRotator &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
ADungeonVerifiableActor::GenerateCrc32(const FQuat &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
ADungeonVerifiableActor::GenerateCrc32(const FTransform &transform, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
ADungeonVerifiableActor::GenerateCrc32(const FVector &vector, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
GetRandom() noexcept | ADungeonDoorBase | inlineprotected |
GetRoomProps() const | ADungeonDoorBase | inline |
IsLockedDoor() const | ADungeonDoorBase | inline |
OnFinalize(const bool finish) | ADungeonDoorBase | |
OnInitialize(const EDungeonRoomProps props) | ADungeonDoorBase | |
OnNativeFinalize() | ADungeonDoorBase | inlineprotectedvirtual |
OnNativeInitialize(const EDungeonRoomProps props) | ADungeonDoorBase | inlineprotectedvirtual |
SetRoomProps(const EDungeonRoomProps props) | ADungeonDoorBase | inline |
~ADungeonDoorBase() override=default (defined in ADungeonDoorBase) | ADungeonDoorBase | virtual |
~ADungeonVerifiableActor() override=default | ADungeonVerifiableActor | protectedvirtual |