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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for ADungeonDoorBase, including all inherited members.
| ADungeonDoorBase(const FObjectInitializer &initializer) | ADungeonDoorBase | explicit |
| ADungeonGenerateBase (defined in ADungeonDoorBase) | ADungeonDoorBase | friend |
| ADungeonVerifiableActor(const FObjectInitializer &initializer) | ADungeonVerifiableActor | explicitprotected |
| GenerateCrc32(uint32_t crc=0xffffffffU) const noexcept override | ADungeonDoorBase | virtual |
| ADungeonVerifiableActor::GenerateCrc32(const AActor *actor, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FBox &box, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FRotator &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FQuat &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FTransform &transform, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FVector &vector, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| GetRandom() noexcept | ADungeonDoorBase | inlineprotected |
| GetRoomProps() const | ADungeonDoorBase | inline |
| IsLockedDoor() const | ADungeonDoorBase | inline |
| OnFinalize(const bool finish) | ADungeonDoorBase | |
| OnInitialize(const EDungeonRoomProps props) | ADungeonDoorBase | |
| OnNativeFinalize() | ADungeonDoorBase | inlineprotectedvirtual |
| OnNativeInitialize(const EDungeonRoomProps props) | ADungeonDoorBase | inlineprotectedvirtual |
| SetRoomProps(const EDungeonRoomProps props) | ADungeonDoorBase | inline |
| ~ADungeonDoorBase() override=default (defined in ADungeonDoorBase) | ADungeonDoorBase | virtual |
| ~ADungeonVerifiableActor() override=default | ADungeonVerifiableActor | protectedvirtual |