#include <DungeonVerifiableActor.h>
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virtual uint32_t | GenerateCrc32 (uint32_t crc=0xffffffffU) const noexcept |
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static uint32_t | GenerateCrc32 (const AActor *actor, uint32_t crc=0xffffffffU) noexcept |
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static uint32_t | GenerateCrc32 (const FBox &box, uint32_t crc=0xffffffffU) noexcept |
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static uint32_t | GenerateCrc32 (const FRotator &rotator, uint32_t crc=0xffffffffU) noexcept |
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static uint32_t | GenerateCrc32 (const FQuat &rotator, uint32_t crc=0xffffffffU) noexcept |
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static uint32_t | GenerateCrc32 (const FTransform &transform, uint32_t crc=0xffffffffU) noexcept |
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static uint32_t | GenerateCrc32 (const FVector &vector, uint32_t crc=0xffffffffU) noexcept |
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- Author
- Shun Moriya
- Copyright
- 2024- Shun Moriya All Rights Reserved. Verifiable Actor Class 検証可能なアクタークラス
◆ ADungeonVerifiableActor()
ADungeonVerifiableActor::ADungeonVerifiableActor |
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const FObjectInitializer & |
initializer | ) |
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explicitprotected |
◆ ~ADungeonVerifiableActor()
virtual ADungeonVerifiableActor::~ADungeonVerifiableActor |
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overrideprotectedvirtualdefault |
◆ GenerateCrc32() [1/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const AActor * |
actor, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculates the CRC32 of the actor アクターのCRC32を計算します
◆ GenerateCrc32() [2/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const FBox & |
box, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculates the CRC32 of the FBox FBoxのCRC32を計算します
◆ GenerateCrc32() [3/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const FQuat & |
rotator, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculate CRC32 of FQuat FQuatのCRC32を計算します
◆ GenerateCrc32() [4/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const FRotator & |
rotator, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculate CRC32 of FRotator FRotatorのCRC32を計算します
◆ GenerateCrc32() [5/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const FTransform & |
transform, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculate CRC32 of FTransform FTransformのCRC32を計算します
◆ GenerateCrc32() [6/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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const FVector & |
vector, |
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uint32_t |
crc = 0xffffffffU |
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) |
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staticnoexcept |
Calculate CRC32 of FVector FVectorのCRC32を計算します
◆ GenerateCrc32() [7/7]
uint32_t ADungeonVerifiableActor::GenerateCrc32 |
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uint32_t |
crc = 0xffffffffU | ) |
const |
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virtualnoexcept |
The documentation for this class was generated from the following files:
- DungeonVerifiableActor.h
- DungeonVerifiableActor.cpp