#include <DungeonLevelStreamingActor.h>
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void | OverlapBegins (UPrimitiveComponent *overlappedComponent, AActor *otherActor, UPrimitiveComponent *otherComp, int32 otherBodyIndex, bool fromSweep, const FHitResult &sweepResult) |
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void | OverlapEnds (UPrimitiveComponent *overlappedComponent, AActor *otherActor, UPrimitiveComponent *otherComp, int32 otherBodyIndex) |
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Helper class that loads the level when the player enters the OverlapVolume プレイヤーが OverlapVolume に入るときにレベルをロードするヘルパークラス
◆ ADungeonLevelStreamingActor()
| ADungeonLevelStreamingActor::ADungeonLevelStreamingActor |
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const FObjectInitializer & |
initializer | ) |
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explicit |
constructor
Helper class that loads the level when the player enters the OverlapVolume プレイヤーが OverlapVolume に入るときにレベルをロードするヘルパークラス
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
◆ ~ADungeonLevelStreamingActor()
| virtual ADungeonLevelStreamingActor::~ADungeonLevelStreamingActor |
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overridevirtualdefault |
◆ OverlapVolume
| TObjectPtr<UBoxComponent> ADungeonLevelStreamingActor::OverlapVolume |
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protected |
Overlap volume to trigger level streaming
◆ Path
| FSoftObjectPath ADungeonLevelStreamingActor::Path |
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protected |
The documentation for this class was generated from the following files:
- DungeonLevelStreamingActor.h
- DungeonLevelStreamingActor.cpp