Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
ADungeonLevelStreamingActor Class Reference

#include <DungeonLevelStreamingActor.h>

Inheritance diagram for ADungeonLevelStreamingActor:

Public Member Functions

 ADungeonLevelStreamingActor (const FObjectInitializer &initializer)
 
virtual ~ADungeonLevelStreamingActor () override=default
 

Protected Member Functions

void OverlapBegins (UPrimitiveComponent *overlappedComponent, AActor *otherActor, UPrimitiveComponent *otherComp, int32 otherBodyIndex, bool fromSweep, const FHitResult &sweepResult)
 
void OverlapEnds (UPrimitiveComponent *overlappedComponent, AActor *otherActor, UPrimitiveComponent *otherComp, int32 otherBodyIndex)
 

Protected Attributes

TObjectPtr< UBoxComponent > OverlapVolume
 
FSoftObjectPath Path
 

Detailed Description

Helper class that loads the level when the player enters the OverlapVolume プレイヤーが OverlapVolume に入るときにレベルをロードするヘルパークラス

Constructor & Destructor Documentation

◆ ADungeonLevelStreamingActor()

ADungeonLevelStreamingActor::ADungeonLevelStreamingActor ( const FObjectInitializer &  initializer)
explicit

constructor

Helper class that loads the level when the player enters the OverlapVolume プレイヤーが OverlapVolume に入るときにレベルをロードするヘルパークラス

Author
Shun Moriya

◆ ~ADungeonLevelStreamingActor()

virtual ADungeonLevelStreamingActor::~ADungeonLevelStreamingActor ( )
overridevirtualdefault

destructor

Member Data Documentation

◆ OverlapVolume

TObjectPtr<UBoxComponent> ADungeonLevelStreamingActor::OverlapVolume
protected

Overlap volume to trigger level streaming

◆ Path

FSoftObjectPath ADungeonLevelStreamingActor::Path
protected

Level streaming path


The documentation for this class was generated from the following files: