| AddDungeonDoor(ADungeonDoorBase *dungeonDoorBase) | ADungeonRoomSensorBase | |
| AddDungeonTorch(AActor *actor) | ADungeonRoomSensorBase | |
| ADungeonGenerateBase (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | friend |
| ADungeonRoomSensorBase(const FObjectInitializer &initializer) (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | explicit |
| ADungeonVerifiableActor(const FObjectInitializer &initializer) | ADungeonVerifiableActor | explicitprotected |
| AreaRequiredPerPerson | ADungeonRoomSensorBase | protected |
| AutoReset | ADungeonRoomSensorBase | protected |
| BeginDestroy() override (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | virtual |
| BeginPlay() override (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | virtual |
| Bounding | ADungeonRoomSensorBase | protected |
| BranchId | ADungeonRoomSensorBase | protected |
| DeepestDepthFromStart | ADungeonRoomSensorBase | protected |
| DepthFromStart | ADungeonRoomSensorBase | protected |
| DoorAddingProbability | ADungeonRoomSensorBase | protected |
| DungeonDoors | ADungeonRoomSensorBase | protected |
| DungeonTorches | ADungeonRoomSensorBase | protected |
| EachDungeonDoors(Function &&function) const noexcept | ADungeonRoomSensorBase | inline |
| EachDungeonTorch(Function &&function) const noexcept | ADungeonRoomSensorBase | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | virtual |
| GenerateCrc32(uint32_t crc=0xffffffffU) const noexcept override | ADungeonRoomSensorBase | virtual |
| ADungeonVerifiableActor::GenerateCrc32(const AActor *actor, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FBox &box, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FRotator &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FQuat &rotator, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FTransform &transform, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| ADungeonVerifiableActor::GenerateCrc32(const FVector &vector, uint32_t crc=0xffffffffU) noexcept | ADungeonVerifiableActor | static |
| GetBounding() | ADungeonRoomSensorBase | |
| GetBounding() const | ADungeonRoomSensorBase | |
| GetDepthRatioFromStart() const | ADungeonRoomSensorBase | |
| GetDoorAddingProbability() const noexcept | ADungeonRoomSensorBase | |
| GetDungeonGeneratorTag() | ADungeonRoomSensorBase | static |
| GetDungeonGeneratorTags() | ADungeonRoomSensorBase | static |
| GetFloorHeightPosition(FVector &result, FVector startPosition, const float offsetHeight=0.f) const | ADungeonRoomSensorBase | |
| GetIdentifier() const noexcept | ADungeonRoomSensorBase | |
| GetInquireInteriorTags() const | ADungeonRoomSensorBase | |
| GetLocalRandom() | ADungeonRoomSensorBase | |
| GetRoomSize() const noexcept | ADungeonRoomSensorBase | |
| GetSynchronizedRandom() | ADungeonRoomSensorBase | |
| HasLockedDoor() const | ADungeonRoomSensorBase | |
| HorizontalMargin | ADungeonRoomSensorBase | protected |
| IdealNumberOfActor(const float areaRequiredPerPerson=500.f, const int32 maxNumberOfActor=5) const | ADungeonRoomSensorBase | |
| Identifier | ADungeonRoomSensorBase | protected |
| Item | ADungeonRoomSensorBase | protected |
| MaxNumberOfActor | ADungeonRoomSensorBase | protected |
| OnFallToAbyss | ADungeonRoomSensorBase | protected |
| OnFinalize(const bool finish) | ADungeonRoomSensorBase | |
| OnInitialize(const EDungeonRoomParts parts, const EDungeonRoomItem item, const uint8 depthFromStart, const float depthFromStartRatio) | ADungeonRoomSensorBase | |
| OnNativeFinalize(const bool finish) | ADungeonRoomSensorBase | protectedvirtual |
| OnNativeInitialize() | ADungeonRoomSensorBase | protectedvirtual |
| OnNativePrepare(const FVector ¢er) | ADungeonRoomSensorBase | protectedvirtual |
| OnNativeReset(const bool fallToAbyss) | ADungeonRoomSensorBase | protectedvirtual |
| OnNativeResume() | ADungeonRoomSensorBase | protectedvirtual |
| OnPrepare(const float depthFromStartRatio) | ADungeonRoomSensorBase | |
| OnPrepare_Implementation(const float depthFromStartRatio) (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | virtual |
| OnReset(const bool fallToAbyss) | ADungeonRoomSensorBase | |
| OnResume() | ADungeonRoomSensorBase | |
| Parts | ADungeonRoomSensorBase | protected |
| RandomPoint(FVector &result, const float offsetHeight=0.f, const bool useLocalRandom=true) const | ADungeonRoomSensorBase | |
| RandomTransform(FTransform &result, const float offsetHeight=0.f, const bool useLocalRandom=true) const | ADungeonRoomSensorBase | |
| RoomSize | ADungeonRoomSensorBase | protected |
| SetDoorAddingProbability(const uint8 doorAddingProbability) noexcept | ADungeonRoomSensorBase | |
| SpawnActorFromClass(TSubclassOf< class AActor > actorClass, const FTransform transform, const ESpawnActorCollisionHandlingMethod spawnCollisionHandlingOverride=ESpawnActorCollisionHandlingMethod::Undefined, APawn *instigator_=nullptr, const bool transient=false) | ADungeonRoomSensorBase | |
| SpawnActors | ADungeonRoomSensorBase | protected |
| SpawnKeyActor | ADungeonRoomSensorBase | protected |
| SpawnUniqueKeyActor | ADungeonRoomSensorBase | protected |
| VerticalMargin | ADungeonRoomSensorBase | protected |
| ~ADungeonRoomSensorBase() override=default (defined in ADungeonRoomSensorBase) | ADungeonRoomSensorBase | virtual |
| ~ADungeonVerifiableActor() override=default | ADungeonVerifiableActor | protectedvirtual |