#include <DungeonComponentActivationSaver.h>
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void | Stash (const AActor *actor, const std::function< std::pair< bool, T >(UActorComponent *)> &function) |
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void | Pop (const std::function< void(UActorComponent *, const T)> &function) |
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bool | IsEmpty () const |
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template<typename T>
class DungeonComponentActivationSaver< T >
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved. A class that assists in saving and restoring the active status of a component owned by an actor アクターが所有するコンポーネントのアクティブ状態の保存と復元を支援するクラス。
◆ IsEmpty()
No records?
- Returns
- Returns true if nothing is recorded.
◆ Pop()
Restore the activity of recorded components
- Parameters
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◆ Stash()
Records the activity of components owned by the actor
- Parameters
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The documentation for this class was generated from the following file:
- DungeonComponentActivationSaver.h