#include <DungeonMeshSetDatabaseTypeActions.h>
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| FDungeonMeshSetDatabaseTypeActions (EAssetTypeCategories::Type InAssetCategory) |
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virtual FText | GetName () const override |
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virtual UClass * | GetSupportedClass () const override |
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virtual uint32 | GetCategories () override |
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virtual FColor | GetTypeColor () const override |
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virtual void | OpenAssetEditor (const TArray< UObject * > &InObjects, TSharedPtr< class IToolkitHost > EditWithinLevelEditor) override |
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- Author
- Shun Moriya
- Copyright
- 2024- Shun Moriya All Rights Reserved.
◆ FDungeonMeshSetDatabaseTypeActions()
FDungeonMeshSetDatabaseTypeActions::FDungeonMeshSetDatabaseTypeActions |
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EAssetTypeCategories::Type |
InAssetCategory | ) |
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explicit |
- Author
- Shun Moriya
- Copyright
- 2024- Shun Moriya All Rights Reserved.
The documentation for this class was generated from the following files:
- DungeonMeshSetDatabaseTypeActions.h
- DungeonMeshSetDatabaseTypeActions.cpp