#include <DungeonRoomSensorDatabaseTypeActions.h>
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|   | FDungeonRoomSensorDatabaseTypeActions (EAssetTypeCategories::Type InAssetCategory) | 
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virtual FText  | GetName () const override | 
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virtual UClass *  | GetSupportedClass () const override | 
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virtual uint32  | GetCategories () override | 
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virtual FColor  | GetTypeColor () const override | 
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virtual void  | OpenAssetEditor (const TArray< UObject * > &InObjects, TSharedPtr< class IToolkitHost > EditWithinLevelEditor) override | 
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- Author
 - Shun Moriya 
 
- Copyright
 - 2025- Shun Moriya All Rights Reserved. 
 
 
◆ FDungeonRoomSensorDatabaseTypeActions()
  
  
      
        
          | FDungeonRoomSensorDatabaseTypeActions::FDungeonRoomSensorDatabaseTypeActions  | 
          ( | 
          EAssetTypeCategories::Type  | 
          InAssetCategory | ) | 
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explicit   | 
  
 
- Author
 - Shun Moriya 
 
- Copyright
 - 2025- Shun Moriya All Rights Reserved. 
 
 
 
The documentation for this class was generated from the following files:
- DungeonRoomSensorDatabaseTypeActions.h
 
- DungeonRoomSensorDatabaseTypeActions.cpp