#include <DungeonAisleGridMap.h>
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| UDungeonAisleGridMap (const FObjectInitializer &initializer) |
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void | Register (const int32 identifier, const EDungeonDirection direction, const FVector &location) |
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class | UDungeonAisleGridMapBlueprintFunctionLibrary |
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Record aisle grid for each aisle 通路毎に通路グリッドを記録します
◆ UDungeonAisleGridMap()
UDungeonAisleGridMap::UDungeonAisleGridMap |
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const FObjectInitializer & |
initializer | ) |
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explicit |
- Author
- Shun Moriya
- Copyright
- 2025- Shun Moriya All Rights Reserved.
◆ Register()
void UDungeonAisleGridMap::Register |
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const int32 |
identifier, |
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const EDungeonDirection |
direction, |
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const FVector & |
location |
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) |
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Register aisle grid 通路グリッドを登録します
The documentation for this class was generated from the following files:
- DungeonAisleGridMap.h
- DungeonAisleGridMap.cpp