#include <DungeonAisleGridMap.h>
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class | UDungeonAisleGridMapBlueprintFunctionLibrary |
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Record aisle grid for each aisle 通路毎に通路グリッドを記録します
◆ UDungeonAisleGridMap()
UDungeonAisleGridMap::UDungeonAisleGridMap |
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const FObjectInitializer & |
initializer | ) |
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explicit |
コンストラクタ
- Author
- Shun Moriya
- Copyright
- 2025- Shun Moriya All Rights Reserved.
◆ ~UDungeonAisleGridMap()
virtual UDungeonAisleGridMap::~UDungeonAisleGridMap |
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overridevirtualdefault |
◆ Each()
void UDungeonAisleGridMap::Each |
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const std::function< void(const TArray< FDungeonAisleGrid > &aisleGridArray)> & |
func | ) |
const |
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inline |
Update aisle grid 通路グリッドを更新します
◆ ForEach()
void UDungeonAisleGridMap::ForEach |
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const FDungeonAisleGridMapLoopSignature & |
OnLoop | ) |
const |
Update aisle grid 通路グリッドを更新します
◆ Register()
void UDungeonAisleGridMap::Register |
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const int32 |
identifier, |
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const EDungeonDirection |
direction, |
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const FVector & |
location |
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) |
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Register aisle grid 通路グリッドを登録します
The documentation for this class was generated from the following files:
- DungeonAisleGridMap.h
- DungeonAisleGridMap.cpp