#include <DungeonBlueprint.h>
BluePrint function library ダンジョン生成ブループリント関数
◆ FindDungeonRoomSensorByLocation()
ADungeonRoomSensorBase * UDungeonBlueprint::FindDungeonRoomSensorByLocation |
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const UObject * |
worldContextObject, |
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const FVector |
location |
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staticnoexcept |
Find DungeonRoomSensorBase by location 位置からDungeonRoomSensorBaseを検索します
◆ FindDungeonRoomSensorFromPlayer()
ADungeonRoomSensorBase * UDungeonBlueprint::FindDungeonRoomSensorFromPlayer |
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const UObject * |
worldContextObject, |
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const int32 |
playerIndex |
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staticnoexcept |
Find DungeonRoomSensorBase from the player プレイヤーからDungeonRoomSensorBaseを検索します
◆ GetBuildTag()
const FString & UDungeonBlueprint::GetBuildTag |
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staticnoexcept |
Get build tag ビルドタグを取得します
◆ GetCommitID()
const FString & UDungeonBlueprint::GetCommitID |
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staticnoexcept |
Get commit ID コミットIDを取得します
◆ GetDocumentURL()
const FString & UDungeonBlueprint::GetDocumentURL |
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staticnoexcept |
Get the URL of the plugin document プラグインドキュメントのURLを取得します
◆ GetIdentifier()
const FString & UDungeonBlueprint::GetIdentifier |
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staticnoexcept |
Get the plugin identifier プラグインの識別子を取得します
◆ GetLicenseType()
const FString & UDungeonBlueprint::GetLicenseType |
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staticnoexcept |
Get License Type ライセンスを取得します
◆ GetPluginVersion()
const FString & UDungeonBlueprint::GetPluginVersion |
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staticnoexcept |
Get the version of the plugin プラグインのバージョンを取得します
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
◆ GetSupportURL()
const FString & UDungeonBlueprint::GetSupportURL |
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staticnoexcept |
Get the URL of the plugin support page プラグインサポートページのURLを取得します
◆ TransformWorldToTexture()
FVector2D UDungeonBlueprint::TransformWorldToTexture |
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const FVector |
worldLocation, |
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const float |
worldToTextureScale |
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staticnoexcept |
Transform from world location to texture location ワールドの位置からテクスチャの位置へ変換します
The documentation for this class was generated from the following files:
- DungeonBlueprint.h
- DungeonBlueprint.cpp