Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
UDungeonBlueprint Class Reference

#include <DungeonBlueprint.h>

Inheritance diagram for UDungeonBlueprint:

Static Public Member Functions

static const FString & GetPluginVersion () noexcept
 
static const FString & GetDocumentURL () noexcept
 
static const FString & GetSupportURL () noexcept
 
static const FString & GetBuildTag () noexcept
 
static const FString & GetCommitID () noexcept
 
static const FString & GetIdentifier () noexcept
 
static const FString & GetLicenseType () noexcept
 
static FVector2D TransformWorldToTexture (const FVector worldLocation, const float worldToTextureScale) noexcept
 
static ADungeonRoomSensorBaseFindDungeonRoomSensorByLocation (const UObject *worldContextObject, const FVector location) noexcept
 
static ADungeonRoomSensorBaseFindDungeonRoomSensorFromPlayer (const UObject *worldContextObject, const int32 playerIndex) noexcept
 

Detailed Description

BluePrint function library ダンジョン生成ブループリント関数

Member Function Documentation

◆ FindDungeonRoomSensorByLocation()

ADungeonRoomSensorBase * UDungeonBlueprint::FindDungeonRoomSensorByLocation ( const UObject *  worldContextObject,
const FVector  location 
)
staticnoexcept

Find DungeonRoomSensorBase by location 位置からDungeonRoomSensorBaseを検索します

◆ FindDungeonRoomSensorFromPlayer()

ADungeonRoomSensorBase * UDungeonBlueprint::FindDungeonRoomSensorFromPlayer ( const UObject *  worldContextObject,
const int32  playerIndex 
)
staticnoexcept

Find DungeonRoomSensorBase from the player プレイヤーからDungeonRoomSensorBaseを検索します

◆ GetBuildTag()

const FString & UDungeonBlueprint::GetBuildTag ( )
staticnoexcept

Get build tag ビルドタグを取得します

◆ GetCommitID()

const FString & UDungeonBlueprint::GetCommitID ( )
staticnoexcept

Get commit ID コミットIDを取得します

◆ GetDocumentURL()

const FString & UDungeonBlueprint::GetDocumentURL ( )
staticnoexcept

Get the URL of the plugin document プラグインドキュメントのURLを取得します

◆ GetIdentifier()

const FString & UDungeonBlueprint::GetIdentifier ( )
staticnoexcept

Get the plugin identifier プラグインの識別子を取得します

◆ GetLicenseType()

const FString & UDungeonBlueprint::GetLicenseType ( )
staticnoexcept

Get License Type ライセンスを取得します

◆ GetPluginVersion()

const FString & UDungeonBlueprint::GetPluginVersion ( )
staticnoexcept

Get the version of the plugin プラグインのバージョンを取得します

Author
Shun Moriya

◆ GetSupportURL()

const FString & UDungeonBlueprint::GetSupportURL ( )
staticnoexcept

Get the URL of the plugin support page プラグインサポートページのURLを取得します

◆ TransformWorldToTexture()

FVector2D UDungeonBlueprint::TransformWorldToTexture ( const FVector  worldLocation,
const float  worldToTextureScale 
)
staticnoexcept

Transform from world location to texture location ワールドの位置からテクスチャの位置へ変換します


The documentation for this class was generated from the following files: