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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for UDungeonMeshSetDatabase, including all inherited members.
| AtImplement(const size_t index) const | UDungeonMeshSetDatabase | virtual |
| bSelectionPolicyMigrated (defined in UDungeonMeshSetDatabase) | UDungeonMeshSetDatabase | protected |
| DungeonPartsSelector | UDungeonMeshSetDatabase | protected |
| Each(Function &&function) const (defined in UDungeonMeshSetDatabase) | UDungeonMeshSetDatabase | inline |
| MigrateSelectionPolicies() (defined in UDungeonMeshSetDatabase) | UDungeonMeshSetDatabase | |
| Parts | UDungeonMeshSetDatabase | protected |
| PostLoad() override (defined in UDungeonMeshSetDatabase) | UDungeonMeshSetDatabase | virtual |
| SelectImplement(const uint16_t identifier, const uint8_t depthRatioFromStart, const std::shared_ptr< dungeon::Random > &random, const FMeshSetQuery &query) const | UDungeonMeshSetDatabase | virtual |
| SelectionMethod | UDungeonMeshSetDatabase | protected |
| UDungeonMeshSetDatabase(const FObjectInitializer &objectInitializer) | UDungeonMeshSetDatabase | explicit |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="DungeonGenerator", meta=(DisplayName="Mesh Set Selection Policy", ToolTip="Phase 1 selector: chooses which FDungeonMeshSet candidate to use from this database. Individual Floor/Wall/Roof/Slope/Catwalk parts are selected afterward by each selection policy in the selected mesh set.")) EDungeonSelectionPolicy SelectionPolicy | UDungeonMeshSetDatabase | protected |
| ~UDungeonMeshSetDatabase() override=default (defined in UDungeonMeshSetDatabase) | UDungeonMeshSetDatabase | virtual |