#include <DungeonMeshSetDatabase.h>
Database of dungeon mesh sets ダンジョンのメッシュセットのデータベース
◆ UDungeonMeshSetDatabase()
UDungeonMeshSetDatabase::UDungeonMeshSetDatabase |
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const FObjectInitializer & |
objectInitializer | ) |
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explicit |
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
◆ AtImplement()
const FDungeonMeshSet * UDungeonMeshSetDatabase::AtImplement |
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const size_t |
index | ) |
const |
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virtual |
◆ SelectImplement()
const FDungeonMeshSet * UDungeonMeshSetDatabase::SelectImplement |
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const uint16_t |
identifier, |
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const uint8_t |
depthRatioFromStart, |
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const std::shared_ptr< dungeon::Random > & |
random |
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) |
| const |
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virtual |
FDungeonMeshSetをランダムに抽選します
◆ Parts
Set the DungeonRoomMeshSet; multiple DungeonRoomMeshSets can be set. DungeonRoomMeshSetを設定して下さい。DungeonRoomMeshSetは複数設定する事ができます。
◆ SelectionMethod
EDungeonMeshSetSelectionMethod UDungeonMeshSetDatabase::SelectionMethod = EDungeonMeshSetSelectionMethod::Identifier |
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protected |
Part Selection Method パーツを選択する方法
The documentation for this class was generated from the following files:
- DungeonMeshSetDatabase.h
- DungeonMeshSetDatabase.cpp