Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
UDungeonMiniMapMaskTexture Class Reference

#include <DungeonMiniMapMaskTexture.h>

Inheritance diagram for UDungeonMiniMapMaskTexture:

Public Member Functions

 UDungeonMiniMapMaskTexture (const FObjectInitializer &initializer)
 
virtual ~UDungeonMiniMapMaskTexture () override=default
 
UTexture2D * GetTexture () const noexcept
 
const FVector2D & GetGeneratedScaleVector () const noexcept
 
float GetGeneratedScale () const noexcept
 
void DrawCircle (const FVector2D &location, const float radius) const
 
void DrawRectangle (const FVector2D &minLocation, const FVector2D &maxLocation) const
 
void CopyTextureWithResize (const UTexture2D *sourceTexture)
 

Protected Member Functions

virtual void BeginDestroy () override
 

Protected Attributes

TObjectPtr< UTexture2D > Texture
 
FVector2D GeneratedScaleVector = FVector2D::One()
 
float GeneratedScale = 1.f
 

Friends

class ADungeonGenerateActor
 
class UDungeonMiniMapTextureLayer
 

Detailed Description

Minimap mask Texture ミニマップのマスクテクスチャ

Constructor & Destructor Documentation

◆ UDungeonMiniMapMaskTexture()

UDungeonMiniMapMaskTexture::UDungeonMiniMapMaskTexture ( const FObjectInitializer &  initializer)
explicit

constructor

Author
Shun Moriya

◆ ~UDungeonMiniMapMaskTexture()

virtual UDungeonMiniMapMaskTexture::~UDungeonMiniMapMaskTexture ( )
overridevirtualdefault

destructor


The documentation for this class was generated from the following files: