#include <DungeonMiniMapMaskTexture.h>
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virtual void | BeginDestroy () override |
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TObjectPtr< UTexture2D > | Texture |
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FVector2D | GeneratedScaleVector = FVector2D::One() |
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float | GeneratedScale = 1.f |
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class | ADungeonGenerateActor |
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class | UDungeonMiniMapTextureLayer |
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Minimap mask Texture ミニマップのマスクテクスチャ
◆ UDungeonMiniMapMaskTexture()
UDungeonMiniMapMaskTexture::UDungeonMiniMapMaskTexture |
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const FObjectInitializer & |
initializer | ) |
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explicit |
constructor
- Author
- Shun Moriya
- Copyright
- 2025- Shun Moriya All Rights Reserved.
◆ ~UDungeonMiniMapMaskTexture()
virtual UDungeonMiniMapMaskTexture::~UDungeonMiniMapMaskTexture |
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overridevirtualdefault |
◆ CopyTextureWithResize()
Scale and copy the texture テクスチャを拡大縮小してコピーします
◆ DrawCircle()
void UDungeonMiniMapMaskTexture::DrawCircle |
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const FVector2D & |
location, |
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const float |
radius |
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) |
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◆ DrawRectangle()
void UDungeonMiniMapMaskTexture::DrawRectangle |
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const FVector2D & |
minLocation, |
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const FVector2D & |
maxLocation |
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) |
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Drawing a rectangle 矩形を描画
The documentation for this class was generated from the following files:
- DungeonMiniMapMaskTexture.h
- DungeonMiniMapMaskTexture.cpp