#include <DungeonMiniMapMaskTexture.h>
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| UDungeonMiniMapMaskTexture (const FObjectInitializer &initializer) |
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virtual | ~UDungeonMiniMapMaskTexture () override=default |
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UTexture2D * | GetTexture () const noexcept |
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const FVector2D & | GetGeneratedScaleVector () const noexcept |
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float | GetGeneratedScale () const noexcept |
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void | DrawCircle (const FVector2D &location, const float radius) const |
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void | DrawRectangle (const FVector2D &minLocation, const FVector2D &maxLocation) const |
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void | CopyTextureWithResize (const UTexture2D *sourceTexture) |
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virtual void | BeginDestroy () override |
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TObjectPtr< UTexture2D > | Texture |
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FVector2D | GeneratedScaleVector = FVector2D::One() |
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float | GeneratedScale = 1.f |
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class | ADungeonGenerateActor |
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class | UDungeonMiniMapTextureLayer |
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Minimap mask Texture ミニマップのマスクテクスチャ
◆ UDungeonMiniMapMaskTexture()
UDungeonMiniMapMaskTexture::UDungeonMiniMapMaskTexture |
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const FObjectInitializer & |
initializer | ) |
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explicit |
constructor
- Author
- Shun Moriya
- Copyright
- 2025- Shun Moriya All Rights Reserved.
◆ ~UDungeonMiniMapMaskTexture()
virtual UDungeonMiniMapMaskTexture::~UDungeonMiniMapMaskTexture |
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overridevirtualdefault |
The documentation for this class was generated from the following files:
- DungeonMiniMapMaskTexture.h
- DungeonMiniMapMaskTexture.cpp