#include <DungeonMiniMapTexture.h>
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| UDungeonMiniMapTexture (const FObjectInitializer &initializer) |
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virtual | ~UDungeonMiniMapTexture () override=default |
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UTexture2D * | GetTexture () const noexcept |
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UTexture2D * | DuplicateTexture (UPackage *package, const FName &name, const EObjectFlags flags) const noexcept |
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const FVector2D & | GetGeneratedScaleVector () const noexcept |
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float | GetGeneratedScale () const noexcept |
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virtual void | BeginDestroy () override |
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TObjectPtr< UTexture2D > | Texture |
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FVector2D | GeneratedScaleVector |
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float | GeneratedScale = 1.f |
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class | ADungeonGenerateActor |
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class | UDungeonMiniMapTextureLayer |
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Minimap Texture ミニマップのテクスチャ
◆ UDungeonMiniMapTexture()
UDungeonMiniMapTexture::UDungeonMiniMapTexture |
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const FObjectInitializer & |
initializer | ) |
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explicit |
constructor
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
◆ ~UDungeonMiniMapTexture()
virtual UDungeonMiniMapTexture::~UDungeonMiniMapTexture |
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overridevirtualdefault |
◆ DuplicateTexture()
UTexture2D * UDungeonMiniMapTexture::DuplicateTexture |
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UPackage * |
package, |
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const FName & |
name, |
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const EObjectFlags |
flags |
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) |
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noexcept |
Duplicate texture
- Parameters
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[in] | package | package object |
[in] | name | Name of the texture to be duplicated |
[in] | flags | Flags for textures to be duplicated |
[in] | sourceTexture | Texture to be duplicated |
- Returns
- Returns a duplicated texture object
The documentation for this class was generated from the following files:
- DungeonMiniMapTexture.h
- DungeonMiniMapTexture.cpp