Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
|
This is the complete list of members for UDungeonMiniMapTextureLayer, including all inherited members.
ADungeonGenerateActor (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | friend |
CalculateMiniMapScale(FVector2D &miniMapScale, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
CalculateMiniMapTranslationAndPivot(FVector2D &miniMapTranslation, FVector2D &miniMapPivot, const FVector &playerWorldLocation, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
CopyTextureMaskWithResize(const UDungeonMiniMapTextureLayer *sourceTextureLayer) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
DrawCircle(const FVector &worldLocation, const float worldRadius) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
DrawRectangle(const FBox &bounds) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
FDungeonGenerateEditorModule (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | friend |
GeneratedScale (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | protected |
GetByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
GetByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
GetFloorHeight() const noexcept | UDungeonMiniMapTextureLayer | inline |
GetMaskTextureByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
GetMaskTextureByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
GetTextureByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
GetTextureByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
GetTexturesByFloor(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
GetTexturesByHeight(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const float height) const noexcept | UDungeonMiniMapTextureLayer | |
GetTextureSideLength() const noexcept | UDungeonMiniMapTextureLayer | |
GetTextureSize() const noexcept | UDungeonMiniMapTextureLayer | |
ToNormalize(const FVector &location) const | UDungeonMiniMapTextureLayer | |
ToRelative(const FVector &location) const | UDungeonMiniMapTextureLayer | |
ToRelativeAndFloor(uint8 &floor, const FVector &location) const | UDungeonMiniMapTextureLayer | |
ToRelativeWithScale(const FVector &location, const float scale) const | UDungeonMiniMapTextureLayer | inline |
TransformWorldToRadar(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
TransformWorldToRadarWithLayer(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
UDungeonMiniMapTextureLayer(const FObjectInitializer &initializer) | UDungeonMiniMapTextureLayer | inlineexplicit |
~UDungeonMiniMapTextureLayer() override=default | UDungeonMiniMapTextureLayer | virtual |