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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for UDungeonMiniMapTextureLayer, including all inherited members.
| ADungeonGenerateActor (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | friend |
| CalculateMiniMapScale(FVector2D &miniMapScale, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| CalculateMiniMapTranslationAndPivot(FVector2D &miniMapTranslation, FVector2D &miniMapPivot, const FVector &playerWorldLocation, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| CopyTextureMaskWithResize(const UDungeonMiniMapTextureLayer *sourceTextureLayer) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| DrawCircle(const FVector &worldLocation, const float worldRadius) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| DrawRectangle(const FBox &bounds) (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| FDungeonGenerateEditorModule (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | friend |
| GeneratedScale (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | protected |
| GetByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
| GetByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
| GetFloorHeight() const noexcept | UDungeonMiniMapTextureLayer | inline |
| GetMaskTextureByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
| GetMaskTextureByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
| GetTextureByFloor(const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
| GetTextureByHeight(const float height) const noexcept | UDungeonMiniMapTextureLayer | |
| GetTexturesByFloor(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const uint8 floor) const noexcept | UDungeonMiniMapTextureLayer | |
| GetTexturesByHeight(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const float height) const noexcept | UDungeonMiniMapTextureLayer | |
| GetTextureSideLength() const noexcept | UDungeonMiniMapTextureLayer | |
| GetTextureSize() const noexcept | UDungeonMiniMapTextureLayer | |
| ToNormalize(const FVector &location) const | UDungeonMiniMapTextureLayer | |
| ToRelative(const FVector &location) const | UDungeonMiniMapTextureLayer | |
| ToRelativeAndFloor(uint8 &floor, const FVector &location) const | UDungeonMiniMapTextureLayer | |
| ToRelativeWithScale(const FVector &location, const float scale) const | UDungeonMiniMapTextureLayer | inline |
| TransformWorldToRadar(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| TransformWorldToRadarWithLayer(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer) | UDungeonMiniMapTextureLayer | |
| UDungeonMiniMapTextureLayer(const FObjectInitializer &initializer) | UDungeonMiniMapTextureLayer | inlineexplicit |
| ~UDungeonMiniMapTextureLayer() override=default | UDungeonMiniMapTextureLayer | virtual |