Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
UDungeonMiniMapTextureLayer Member List

This is the complete list of members for UDungeonMiniMapTextureLayer, including all inherited members.

ADungeonGenerateActor (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayerfriend
CalculateMiniMapScale(FVector2D &miniMapScale, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
CalculateMiniMapTranslationAndPivot(FVector2D &miniMapTranslation, FVector2D &miniMapPivot, const FVector &playerWorldLocation, const FVector2D &viewPort) const noexcept (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
CopyTextureMaskWithResize(const UDungeonMiniMapTextureLayer *sourceTextureLayer) (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
DrawCircle(const FVector &worldLocation, const float worldRadius) (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
DrawRectangle(const FBox &bounds) (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
FDungeonGenerateEditorModule (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayerfriend
GeneratedScale (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayerprotected
GetByFloor(const uint8 floor) const noexceptUDungeonMiniMapTextureLayer
GetByHeight(const float height) const noexceptUDungeonMiniMapTextureLayer
GetFloorHeight() const noexceptUDungeonMiniMapTextureLayerinline
GetMaskTextureByFloor(const uint8 floor) const noexceptUDungeonMiniMapTextureLayer
GetMaskTextureByHeight(const float height) const noexceptUDungeonMiniMapTextureLayer
GetTextureByFloor(const uint8 floor) const noexceptUDungeonMiniMapTextureLayer
GetTextureByHeight(const float height) const noexceptUDungeonMiniMapTextureLayer
GetTexturesByFloor(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const uint8 floor) const noexceptUDungeonMiniMapTextureLayer
GetTexturesByHeight(UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const float height) const noexceptUDungeonMiniMapTextureLayer
GetTextureSideLength() const noexceptUDungeonMiniMapTextureLayer
GetTextureSize() const noexceptUDungeonMiniMapTextureLayer
ToNormalize(const FVector &location) constUDungeonMiniMapTextureLayer
ToRelative(const FVector &location) constUDungeonMiniMapTextureLayer
ToRelativeAndFloor(uint8 &floor, const FVector &location) constUDungeonMiniMapTextureLayer
ToRelativeWithScale(const FVector &location, const float scale) constUDungeonMiniMapTextureLayerinline
TransformWorldToRadar(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
TransformWorldToRadarWithLayer(FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept (defined in UDungeonMiniMapTextureLayer)UDungeonMiniMapTextureLayer
UDungeonMiniMapTextureLayer(const FObjectInitializer &initializer)UDungeonMiniMapTextureLayerinlineexplicit
~UDungeonMiniMapTextureLayer() override=defaultUDungeonMiniMapTextureLayervirtual