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| UDungeonMiniMapTextureLayer (const FObjectInitializer &initializer) |
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virtual | ~UDungeonMiniMapTextureLayer () override=default |
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uint32_t | GetTextureSideLength () const noexcept |
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FVector2D | GetTextureSize () const noexcept |
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int32 | GetFloorHeight () const noexcept |
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UDungeonMiniMapTexture * | GetByFloor (const uint8 floor) const noexcept |
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UDungeonMiniMapTexture * | GetByHeight (const float height) const noexcept |
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UDungeonMiniMapTexture * | GetTextureByFloor (const uint8 floor) const noexcept |
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UDungeonMiniMapTexture * | GetTextureByHeight (const float height) const noexcept |
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UDungeonMiniMapMaskTexture * | GetMaskTextureByFloor (const uint8 floor) const noexcept |
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UDungeonMiniMapMaskTexture * | GetMaskTextureByHeight (const float height) const noexcept |
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void | GetTexturesByFloor (UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const uint8 floor) const noexcept |
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void | GetTexturesByHeight (UDungeonMiniMapTexture *&texture, UDungeonMiniMapMaskTexture *&maskTexture, const float height) const noexcept |
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FVector2D | ToRelative (const FVector &location) const |
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FVector2D | ToRelativeWithScale (const FVector &location, const float scale) const |
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FVector2D | ToRelativeAndFloor (uint8 &floor, const FVector &location) const |
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FVector2D | ToNormalize (const FVector &location) const |
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bool | CalculateMiniMapScale (FVector2D &miniMapScale, const FVector2D &viewPort) const noexcept |
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bool | CalculateMiniMapTranslationAndPivot (FVector2D &miniMapTranslation, FVector2D &miniMapPivot, const FVector &playerWorldLocation, const FVector2D &viewPort) const noexcept |
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bool | TransformWorldToRadar (FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept |
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bool | TransformWorldToRadarWithLayer (FVector2D &radarLocation, const FVector &playerWorldLocation, const float cameraAngle, const FVector2D &viewPort, const FVector &actorWorldLocation) const noexcept |
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void | DrawCircle (const FVector &worldLocation, const float worldRadius) |
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void | DrawRectangle (const FBox &bounds) |
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void | CopyTextureMaskWithResize (const UDungeonMiniMapTextureLayer *sourceTextureLayer) |
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Mini-map texture layer ミニマップテクスチャレイヤー