Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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#include <DungeonPartition.h>
Public Types | |
enum class | ActiveReason : uint8 { Unknown , Bounding , ViewFrustum } |
Public Member Functions | |
UDungeonPartition (const FObjectInitializer &objectInitializer) | |
Protected Attributes | |
TSet< TObjectPtr< UDungeonComponentActivatorComponent > > | ActivatorComponents |
Friends | |
class | ADungeonMainLevelScriptActor |
class | UDungeonComponentActivatorComponent |
This class represents the area delimited by the dungeon. ActivateDuneComponentActivatorComponent if it is a partition around a player. If the partition is away from the player, deactivate it.
ダンジョンを区切った領域を表すクラスです。 プレイヤー周辺のパーティションならDungeonComponentActivatorComponentをアクティブ化します。 プレイヤーから離れているパーティションなら非アクティブ化します。
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