Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
UPluginNoticeSettings Class Reference

#include <PluginNoticeSettings.h>

Inheritance diagram for UPluginNoticeSettings:

Public Member Functions

 UPluginNoticeSettings ()
 
virtual FName GetCategoryName () const override
 

Public Attributes

bool bEnableOnlineNotices
 
FString NoticesUrl
 
int32 FetchIntervalHours
 
int32 HttpTimeoutSeconds
 
bool bPerUserState
 
bool bRestrictLinksToSameDomain
 

Detailed Description

Author
Shun Moriya

This class is a configuration class for Project Settings that controls the behavior of the notification system within the plugin.

【Important Design Principles】

  • Notifications are strictly limited to "disruptive changes" and "critical compatibility issues".
  • Notifications for new feature announcements, roadmaps, advertising, or sales promotions will not be sent.
  • External communication is disabled by default (Opt-in)

[Communication Details]

  • Only HTTPS GET requests are used
  • No personal information, project details, or identifiers are transmitted
  • Follows the OS's default proxy settings
  • Communication failures do not affect editor operation

プラグイン通知機構(破壊的変更・重大互換性専用)の設定クラス。

本クラスは、プラグイン内通知システムの挙動を制御するための Project Settings 用設定クラスです。

【重要な設計方針】

  • 通知の用途は「破壊的変更」および「重大な互換性問題」に限定されます
  • 新機能紹介、ロードマップ、宣伝、販売促進目的の通知は行いません
  • 外部通信は既定で有効(Opt-in)

【通信について】

  • HTTPS GET のみを使用します
  • 個人情報、プロジェクト情報、識別子は一切送信しません
  • OS 標準のプロキシ設定に従います
  • 通信失敗時はエディタ動作に影響を与えません

Constructor & Destructor Documentation

◆ UPluginNoticeSettings()

UPluginNoticeSettings::UPluginNoticeSettings ( )
Author
Shun Moriya

The documentation for this class was generated from the following files: