#include <DungeonGridSize.h>
- Author
- Shun Moriya
- Copyright
- 2024- Shun Moriya All Rights Reserved. Dungeon grid size ダンジョンのグリッドサイズ
◆ FDungeonGridSize() [1/4]
FDungeonGridSize::FDungeonGridSize |
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default |
◆ FDungeonGridSize() [2/4]
FDungeonGridSize::FDungeonGridSize |
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const float |
horizontalSize, |
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const float |
verticalSize |
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) |
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inlinenoexcept |
◆ FDungeonGridSize() [3/4]
コピーコンストラクタ copy constructor
◆ FDungeonGridSize() [4/4]
ムーブコンストラクタ move constructor
◆ ~FDungeonGridSize()
virtual FDungeonGridSize::~FDungeonGridSize |
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virtualdefault |
◆ IsNearlyEqual()
bool FDungeonGridSize::IsNearlyEqual |
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const FDungeonGridSize & |
other, |
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float |
tolerance = std::numeric_limits<float>::epsilon() |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ To2D()
FVector2D FDungeonGridSize::To2D |
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const |
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inlinenoexcept |
FVector2Dにキャストします Cast to FVector2D
◆ To3D()
FVector FDungeonGridSize::To3D |
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const |
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inlinenoexcept |
FVectorにキャストします Cast to FVector
◆ HorizontalSize
float FDungeonGridSize::HorizontalSize = 400.f |
◆ VerticalSize
float FDungeonGridSize::VerticalSize = 400.f |
The documentation for this struct was generated from the following file: