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bool | Match (const TArray< FString > &tags) const noexcept |
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bool | Build (UWorld *world, FString &errorMessage) |
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TObjectPtr< UClass > | Class |
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FDungeonInteriorSystemTags | InteriorSystemTags |
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TSet< FString > | InteriorAdditionalTags |
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float | AdditionalExtentToProhibitPlacement = 0.f |
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bool | OverlapCheck = false |
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uint8 | Frequency = 100 |
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uint8 | PercentageOfErrorInPlacement = 10 |
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EDungeonAngleTypeOfPlacement | DungeonAngleTypeOfPlacement = EDungeonAngleTypeOfPlacement::Every90Degrees |
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EDungeonSpawnOption | SpawnOption = EDungeonSpawnOption::SpawnOnClientAndServer |
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FBox | LocalBoundingBox |
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◆ Match()
bool FDungeonInteriorParts::Match |
( |
const TArray< FString > & |
tags | ) |
const |
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noexcept |
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
The documentation for this struct was generated from the following files:
- DungeonInteriorParts.h
- DungeonInteriorParts.cpp