Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonInteriorParts Struct Reference

Public Member Functions

bool Match (const TArray< FString > &tags) const noexcept
 
bool Build (UWorld *world, FString &errorMessage)
 

Public Attributes

TObjectPtr< UClass > Class
 
FDungeonInteriorSystemTags InteriorSystemTags
 
TSet< FString > InteriorAdditionalTags
 
float AdditionalExtentToProhibitPlacement = 0.f
 
bool OverlapCheck = false
 
uint8 Frequency = 100
 
uint8 PercentageOfErrorInPlacement = 10
 
EDungeonAngleTypeOfPlacement DungeonAngleTypeOfPlacement = EDungeonAngleTypeOfPlacement::Every90Degrees
 
EDungeonSpawnOption SpawnOption = EDungeonSpawnOption::SpawnOnClientAndServer
 
FBox LocalBoundingBox
 

Member Function Documentation

◆ Match()

bool FDungeonInteriorParts::Match ( const TArray< FString > &  tags) const
noexcept
Author
Shun Moriya

The documentation for this struct was generated from the following files: