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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for FDungeonMeshSet, including all inherited members.
| CatwalkParts | FDungeonMeshSet | protected |
| CatwalkPartsSelectionMethod | FDungeonMeshSet | protected |
| EachCatwalkParts(Function &&function) const | FDungeonMeshSet | inline |
| EachFloorParts(Function &&function) const | FDungeonMeshSet | inline |
| EachParts(const TArray< T > &parts, Function &&function) | FDungeonMeshSet | inlinestatic |
| EachRoofParts(Function &&function) const | FDungeonMeshSet | inline |
| EachSlopeParts(Function &&function) const | FDungeonMeshSet | inline |
| EachWallParts(Function &&function) const | FDungeonMeshSet | inline |
| FloorParts | FDungeonMeshSet | protected |
| FloorPartsSelectionMethod | FDungeonMeshSet | protected |
| GetWallPartsSelectionMethod() const noexcept | FDungeonMeshSet | inline |
| RoofParts | FDungeonMeshSet | protected |
| RoofPartsSelectionMethod | FDungeonMeshSet | protected |
| SelectCatwalkParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
| SelectFloorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
| SelectPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction, const TArray< T > &parts) | FDungeonMeshSet | inlinestatic |
| SelectPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< T > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod) | FDungeonMeshSet | inlinestatic |
| SelectRandomActorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< FDungeonRandomActorParts > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod) | FDungeonMeshSet | static |
| SelectRoofParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
| SelectSlopeParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
| SelectWallPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction) const | FDungeonMeshSet | inline |
| SelectWallPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
| SloopPartsSelectionMethod | FDungeonMeshSet | protected |
| SlopeParts | FDungeonMeshSet | protected |
| UDungeonMeshSetDatabase (defined in FDungeonMeshSet) | FDungeonMeshSet | friend |
| WallParts | FDungeonMeshSet | protected |
| WallPartsSelectionMethod | FDungeonMeshSet | protected |
| ~FDungeonMeshSet()=default (defined in FDungeonMeshSet) | FDungeonMeshSet | virtual |