Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonMeshSet Member List

This is the complete list of members for FDungeonMeshSet, including all inherited members.

CatwalkPartsFDungeonMeshSetprotected
CatwalkPartsSelectionMethodFDungeonMeshSetprotected
EachCatwalkParts(Function &&function) constFDungeonMeshSetinline
EachFloorParts(Function &&function) constFDungeonMeshSetinline
EachParts(const TArray< T > &parts, Function &&function)FDungeonMeshSetinlinestatic
EachRoofParts(Function &&function) constFDungeonMeshSetinline
EachSlopeParts(Function &&function) constFDungeonMeshSetinline
EachWallParts(Function &&function) constFDungeonMeshSetinline
FloorPartsFDungeonMeshSetprotected
FloorPartsSelectionMethodFDungeonMeshSetprotected
GetWallPartsSelectionMethod() const noexceptFDungeonMeshSetinline
RoofPartsFDungeonMeshSetprotected
RoofPartsSelectionMethodFDungeonMeshSetprotected
SelectCatwalkParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) constFDungeonMeshSetinline
SelectFloorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) constFDungeonMeshSetinline
SelectPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction, const TArray< T > &parts)FDungeonMeshSetinlinestatic
SelectPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< T > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod)FDungeonMeshSetinlinestatic
SelectRandomActorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< FDungeonRandomActorParts > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod)FDungeonMeshSetstatic
SelectRoofParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) constFDungeonMeshSetinline
SelectSlopeParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) constFDungeonMeshSetinline
SelectWallPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction) constFDungeonMeshSetinline
SelectWallPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) constFDungeonMeshSetinline
SloopPartsSelectionMethodFDungeonMeshSetprotected
SlopePartsFDungeonMeshSetprotected
UDungeonMeshSetDatabase (defined in FDungeonMeshSet)FDungeonMeshSetfriend
WallPartsFDungeonMeshSetprotected
WallPartsSelectionMethodFDungeonMeshSetprotected
~FDungeonMeshSet()=default (defined in FDungeonMeshSet)FDungeonMeshSetvirtual