Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for FDungeonMeshSet, including all inherited members.
CatwalkParts | FDungeonMeshSet | protected |
CatwalkPartsSelectionMethod | FDungeonMeshSet | protected |
EachCatwalkParts(Function &&function) const | FDungeonMeshSet | inline |
EachFloorParts(Function &&function) const | FDungeonMeshSet | inline |
EachParts(const TArray< T > &parts, Function &&function) | FDungeonMeshSet | inlinestatic |
EachRoofParts(Function &&function) const | FDungeonMeshSet | inline |
EachSlopeParts(Function &&function) const | FDungeonMeshSet | inline |
EachWallParts(Function &&function) const | FDungeonMeshSet | inline |
FloorParts | FDungeonMeshSet | protected |
FloorPartsSelectionMethod | FDungeonMeshSet | protected |
GetWallPartsSelectionMethod() const noexcept | FDungeonMeshSet | inline |
RoofParts | FDungeonMeshSet | protected |
RoofPartsSelectionMethod | FDungeonMeshSet | protected |
SelectCatwalkParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
SelectFloorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
SelectPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction, const TArray< T > &parts) | FDungeonMeshSet | inlinestatic |
SelectPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< T > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod) | FDungeonMeshSet | inlinestatic |
SelectRandomActorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< FDungeonRandomActorParts > &parts, const EDungeonPartsSelectionMethod partsSelectionMethod) | FDungeonMeshSet | static |
SelectRoofParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
SelectSlopeParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
SelectWallPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction) const | FDungeonMeshSet | inline |
SelectWallPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random) const | FDungeonMeshSet | inline |
SloopPartsSelectionMethod | FDungeonMeshSet | protected |
SlopeParts | FDungeonMeshSet | protected |
UDungeonMeshSetDatabase (defined in FDungeonMeshSet) | FDungeonMeshSet | friend |
WallParts | FDungeonMeshSet | protected |
WallPartsSelectionMethod | FDungeonMeshSet | protected |
~FDungeonMeshSet()=default (defined in FDungeonMeshSet) | FDungeonMeshSet | virtual |