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Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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This is the complete list of members for FDungeonMeshSet, including all inherited members.
| bSelectionPoliciesMigrated (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| CatwalkParts | FDungeonMeshSet | protected |
| CatwalkPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| CatwalkPartsSelectionPolicy | FDungeonMeshSet | protected |
| ChandelierCombatWeight | FDungeonMeshSet | protected |
| ChandelierMinCeilingHeight | FDungeonMeshSet | protected |
| ChandelierMinSpacing | FDungeonMeshSet | protected |
| ChandelierParts | FDungeonMeshSet | protected |
| ChandelierPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| ChandelierPartsSelectionPolicy | FDungeonMeshSet | protected |
| ChandelierRadius | FDungeonMeshSet | protected |
| ChandelierWallWeight | FDungeonMeshSet | protected |
| DungeonPartsSelector | FDungeonMeshSet | protected |
| EachCatwalkParts(Function &&function) const | FDungeonMeshSet | inline |
| EachFloorParts(Function &&function) const | FDungeonMeshSet | inline |
| EachParts(const TArray< T > &parts, Function &&function) | FDungeonMeshSet | inlinestatic |
| EachRoofParts(Function &&function) const | FDungeonMeshSet | inline |
| EachSlopeParts(Function &&function) const | FDungeonMeshSet | inline |
| EachWallParts(Function &&function) const | FDungeonMeshSet | inline |
| FloorParts | FDungeonMeshSet | protected |
| FloorPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| FloorPartsSelectionPolicy (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| GetCatwalkPartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetCatwalkPartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetCatwalkPartsSelectionMethod() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetCatwalkPartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierCombatWeight() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierMinCeilingHeight() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierMinSpacing() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierPartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierPartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierPartsSelectionMethod() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierPartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierRadius() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetChandelierWallWeight() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetDungeonPartsSelector() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetFloorPartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetFloorPartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetFloorPartsSelectionMethod() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetFloorPartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetRoofPartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetRoofPartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetRoofPartsSelectionMethod() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetRoofPartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetSlopePartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetSlopePartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetSlopePartsSelectionMethod() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetSlopePartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetWallPartsAt(const int32 index) const (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetWallPartsCount() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| GetWallPartsSelectionMethod() const noexcept | FDungeonMeshSet | inline |
| GetWallPartsSelectionPolicy() const noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| MarkSelectionPoliciesMigrated() noexcept (defined in FDungeonMeshSet) | FDungeonMeshSet | inline |
| MigrateSelectionPolicies() (defined in FDungeonMeshSet) | FDungeonMeshSet | |
| RoofParts | FDungeonMeshSet | protected |
| RoofPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| RoofPartsSelectionPolicy | FDungeonMeshSet | protected |
| SelectCatwalkParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SelectChandelierParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SelectFloorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SelectPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction, const TArray< T > &parts) | FDungeonMeshSet | inlinestatic |
| SelectPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< T > &parts, const EDungeonSelectionPolicy selectionPolicy) | FDungeonMeshSet | inlinestatic |
| SelectRandomActorParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const TArray< FDungeonRandomActorParts > &parts, const EDungeonSelectionPolicy selectionPolicy) | FDungeonMeshSet | static |
| SelectRoofParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SelectSlopeParts(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SelectWallPartsByFace(const FIntVector &gridLocation, const dungeon::Direction &direction) const | FDungeonMeshSet | inline |
| SelectWallPartsByGrid(const size_t gridIndex, const dungeon::Grid &grid, const std::shared_ptr< dungeon::Random > &random, const uint8 neighborMask6) const | FDungeonMeshSet | |
| SloopPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| SlopeParts | FDungeonMeshSet | protected |
| SlopePartsSelectionPolicy | FDungeonMeshSet | protected |
| UDungeonMeshSetDatabase (defined in FDungeonMeshSet) | FDungeonMeshSet | friend |
| WallParts | FDungeonMeshSet | protected |
| WallPartsSelectionMethod (defined in FDungeonMeshSet) | FDungeonMeshSet | protected |
| WallPartsSelectionPolicy | FDungeonMeshSet | protected |
| ~FDungeonMeshSet()=default (defined in FDungeonMeshSet) | FDungeonMeshSet | virtual |