#include <DungeonPartsTransform.h>
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FTransform | CalculateWorldTransform (const FTransform &transform) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const float yaw) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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Parts transform パーツのトランスフォーム
◆ RelativeTransform
FTransform FDungeonPartsTransform::RelativeTransform |
Set the relative transform of the static mesh スタティックメッシュの相対トランスフォームを設定して下さい
The documentation for this struct was generated from the following files:
- DungeonPartsTransform.h
- DungeonPartsTransform.cpp