Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonPartsTransform Struct Reference

#include <DungeonPartsTransform.h>

Inheritance diagram for FDungeonPartsTransform:
FDungeonActorParts FDungeonDoorActorParts FDungeonMeshParts FDungeonActorPartsWithDirection FDungeonMeshPartsWithDirection FDungeonRandomActorParts

Public Member Functions

FTransform CalculateWorldTransform (const FTransform &transform) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const float yaw) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept
 

Public Attributes

FTransform RelativeTransform
 

Protected Member Functions

FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 

Detailed Description

Parts transform パーツのトランスフォーム

Member Data Documentation

◆ RelativeTransform

FTransform FDungeonPartsTransform::RelativeTransform

Set the relative transform of the static mesh スタティックメッシュの相対トランスフォームを設定して下さい


The documentation for this struct was generated from the following files: