#include <DungeonRoomSensorRegister.h>
- Author
 - Shun Moriya 
 
- Copyright
 - 2025- Shun Moriya All Rights Reserved. Dungeon room registration ダンジョンの部屋の登録 
 
 
◆ GetDungeonParts()
  
  
      
        
          | EDungeonRoomLocatorParts FDungeonRoomSensorRegister::GetDungeonParts  | 
          ( | 
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           const | 
         
       
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inlinenoexcept   | 
  
 
Get the parts of the dungeon (room roles) where the sublevels will be placed 
 
 
◆ GetDungeonRoomItem()
  
  
      
        
          | EDungeonRoomItem FDungeonRoomSensorRegister::GetDungeonRoomItem  | 
          ( | 
           | ) | 
           const | 
         
       
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inlinenoexcept   | 
  
 
Acquire items available within the sublevel サブレベル内で入手できるアイテムを取得します 
 
 
◆ GetDungeonRoomSensorClass()
  
  
      
        
          | UClass * FDungeonRoomSensorRegister::GetDungeonRoomSensorClass  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
Get the Class object of the DungeonRoomSensor.
DungeonRoomSensorのClassオブジェクトを取得します 
 
 
◆ IsValid()
  
  
      
        
          | bool FDungeonRoomSensorRegister::IsValid  | 
          ( | 
           | ) | 
           const | 
         
       
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inlinenoexcept   | 
  
 
 
◆ DungeonParts
  
  
      
        
          | EDungeonRoomLocatorParts FDungeonRoomSensorRegister::DungeonParts = EDungeonRoomLocatorParts::Any | 
         
       
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protected   | 
  
 
Specify the type of room parts where sublevels can be placed サブレベルを配置可能なルームパーツの種類を指定して下さい。 
 
 
◆ DungeonRoomItem
  
  
      
        
          | EDungeonRoomItem FDungeonRoomSensorRegister::DungeonRoomItem = EDungeonRoomItem::Empty | 
         
       
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protected   | 
  
 
Specify the type of items to which the sublevel can be placed. For example, if the sublevel has a Key, specify the Key in DungeonRoomItem.
サブレベルを配置可能なアイテムの種類を指定して下さい。 例えばKeyがあるサブレベルならばDungeonRoomItemにKeyを指定して下さい。 
 
 
◆ DungeonRoomSensorClass
  
  
      
        
          | TObjectPtr<UClass> FDungeonRoomSensorRegister::DungeonRoomSensorClass | 
         
       
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protected   | 
  
 
Specify the DungeonRoomSensorBase class, which is a box sensor that covers the room and controls doors and enemy spawn.
DungeonRoomSensorBaseクラスを指定して下さい。 DungeonRoomSensorBaseは部屋を覆う箱センサーで、ドアや敵のスポーンを制御します。 
 
 
The documentation for this struct was generated from the following file:
- DungeonRoomSensorRegister.h