#include <DungeonRoomSensorRegister.h>
- Author
- Shun Moriya
- Copyright
- 2025- Shun Moriya All Rights Reserved. Dungeon room registration ダンジョンの部屋の登録
◆ GetDungeonParts()
EDungeonRoomLocatorParts FDungeonRoomSensorRegister::GetDungeonParts |
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const |
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inlinenoexcept |
Get the parts of the dungeon (room roles) where the sublevels will be placed
◆ GetDungeonRoomItem()
EDungeonRoomItem FDungeonRoomSensorRegister::GetDungeonRoomItem |
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const |
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inlinenoexcept |
Acquire items available within the sublevel サブレベル内で入手できるアイテムを取得します
◆ GetDungeonRoomSensorClass()
UClass * FDungeonRoomSensorRegister::GetDungeonRoomSensorClass |
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const |
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inline |
Get the Class object of the DungeonRoomSensor.
DungeonRoomSensorのClassオブジェクトを取得します
◆ IsValid()
bool FDungeonRoomSensorRegister::IsValid |
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const |
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inlinenoexcept |
◆ DungeonParts
EDungeonRoomLocatorParts FDungeonRoomSensorRegister::DungeonParts = EDungeonRoomLocatorParts::Any |
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protected |
Specify the type of room parts where sublevels can be placed サブレベルを配置可能なルームパーツの種類を指定して下さい。
◆ DungeonRoomItem
EDungeonRoomItem FDungeonRoomSensorRegister::DungeonRoomItem = EDungeonRoomItem::Empty |
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protected |
Specify the type of items to which the sublevel can be placed. For example, if the sublevel has a Key, specify the Key in DungeonRoomItem.
サブレベルを配置可能なアイテムの種類を指定して下さい。 例えばKeyがあるサブレベルならばDungeonRoomItemにKeyを指定して下さい。
◆ DungeonRoomSensorClass
TObjectPtr<UClass> FDungeonRoomSensorRegister::DungeonRoomSensorClass |
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protected |
Specify the DungeonRoomSensorBase class, which is a box sensor that covers the room and controls doors and enemy spawn.
DungeonRoomSensorBaseクラスを指定して下さい。 DungeonRoomSensorBaseは部屋を覆う箱センサーで、ドアや敵のスポーンを制御します。
The documentation for this struct was generated from the following file:
- DungeonRoomSensorRegister.h