Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonRoomSensorRegister Struct Reference

#include <DungeonRoomSensorRegister.h>

Public Member Functions

bool IsValid () const noexcept
 
UClass * GetDungeonRoomSensorClass () const
 
EDungeonRoomLocatorParts GetDungeonParts () const noexcept
 
EDungeonRoomItem GetDungeonRoomItem () const noexcept
 

Protected Attributes

TObjectPtr< UClass > DungeonRoomSensorClass
 
EDungeonRoomLocatorParts DungeonParts = EDungeonRoomLocatorParts::Any
 
EDungeonRoomItem DungeonRoomItem = EDungeonRoomItem::Empty
 

Detailed Description

Author
Shun Moriya

Member Function Documentation

◆ GetDungeonParts()

EDungeonRoomLocatorParts FDungeonRoomSensorRegister::GetDungeonParts ( ) const
inlinenoexcept

Get the parts of the dungeon (room roles) where the sublevels will be placed

◆ GetDungeonRoomItem()

EDungeonRoomItem FDungeonRoomSensorRegister::GetDungeonRoomItem ( ) const
inlinenoexcept

Acquire items available within the sublevel サブレベル内で入手できるアイテムを取得します

◆ GetDungeonRoomSensorClass()

UClass * FDungeonRoomSensorRegister::GetDungeonRoomSensorClass ( ) const
inline

Get the Class object of the DungeonRoomSensor.

DungeonRoomSensorのClassオブジェクトを取得します

◆ IsValid()

bool FDungeonRoomSensorRegister::IsValid ( ) const
inlinenoexcept

有効なオブジェクトか判定します

Member Data Documentation

◆ DungeonParts

EDungeonRoomLocatorParts FDungeonRoomSensorRegister::DungeonParts = EDungeonRoomLocatorParts::Any
protected

Specify the type of room parts where sublevels can be placed サブレベルを配置可能なルームパーツの種類を指定して下さい。

◆ DungeonRoomItem

EDungeonRoomItem FDungeonRoomSensorRegister::DungeonRoomItem = EDungeonRoomItem::Empty
protected

Specify the type of items to which the sublevel can be placed. For example, if the sublevel has a Key, specify the Key in DungeonRoomItem.

サブレベルを配置可能なアイテムの種類を指定して下さい。 例えばKeyがあるサブレベルならばDungeonRoomItemにKeyを指定して下さい。

◆ DungeonRoomSensorClass

TObjectPtr<UClass> FDungeonRoomSensorRegister::DungeonRoomSensorClass
protected

Specify the DungeonRoomSensorBase class, which is a box sensor that covers the room and controls doors and enemy spawn.

DungeonRoomSensorBaseクラスを指定して下さい。 DungeonRoomSensorBaseは部屋を覆う箱センサーで、ドアや敵のスポーンを制御します。


The documentation for this struct was generated from the following file: