9 #include "ExperienceCategoryData.generated.h"
15 USTRUCT(Blueprintable, BlueprintType)
24 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"TitleManager|Proficiency")
25 FInt32Interval ProficiencyRange = { 0, 100 };
31 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"TitleManager|Experience")
32 FInt32Interval ExperienceRange = { 0, std::numeric_limits<int32>::max() };
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"TitleManager|Proficiency", DisplayName=
"Item Name")
39 TArray<FString> ProficiencyName;
45 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
TitleManager|Experience")
Definition: TitleManager.Build.cs:9
Definition: ExperienceCategoryData.h:17
Definition: TitleData.h:16