7 #include "ProficiencyValue.h"
8 #include "ExperienceCategoryData.h"
9 #include "ExperienceCategoryValue.generated.h"
15 USTRUCT(Blueprintable, BlueprintType)
24 UPROPERTY(BlueprintReadWrite, Category =
"TitleManager")
Definition: TitleManager.Build.cs:9
Definition: TitleManagerComponent.h:31
Definition: ExperienceCategoryData.h:17
Definition: ExperienceCategoryValue.h:17
Definition: ProficiencyValue.h:16