Procedural 3D dungeon generator plugin for Unreal Engine 5. Generate procedural levels, mini-maps, and missions for your next roguelike game.
Just prepare your meshes and tweak a few parameters. Floors, walls, ceilings, stairs — all come together seamlessly.
Design unique rooms or events manually, then let the plugin place them inside the auto-generated dungeon as sub-levels.
MissionGraph is a system that defines how players progress through a dungeon using keys and locked doors. It allows you to build mission structures as a directed graph — and this plugin uses it to automatically place keys, doors, and layout sequences accordingly.
The best part? You can switch between two generation styles:
You’re free to combine both approaches, depending on your game’s needs.
The plugin includes a built-in system for automatically generating a mini-map based on the dungeon layout — with full support for multi-floor structures.
During gameplay, the map’s visibility can be updated in real time. By adjusting the alpha of each tile or section, you can reveal only the areas the player has explored, creating a classic "fog of war" effect.
This makes it easy to add immersive exploration mechanics, even in vertically complex dungeons with stairs and multiple levels.
The plugin can automatically place interior props (such as furniture or debris) and foliage elements (like vines or mushrooms) throughout the dungeon.
Both systems are currently in beta, and designed to add atmosphere and variety to the generated environment with minimal setup.
The generated dungeon fully supports replication, making it compatible with multiplayer gameplay out of the box.
We have a large active community on Discord. Come chat with us there or drop us a mail
Feel free to ask questions on Discord
For questions, suggestions, or bug reports, feel free to use our GitHub Discussions. The development team actively monitors it.
Check out the full documentation for setup and usage instructions.
This section describes the preparation of the mesh that will generate the dungeon.
This section describes the preparation of parameters for generating dungeons. At the end of this session, you will finally be able to walk through the dungeon you have generated.
This demo provides the simplest way to try dungeon generation. It’s easy to copy into your own project and start experimenting..
This FPS demo includes all major features — from dungeon layout to MiniMap, MissionGraph-driven missions, and procedural interior props — giving you a complete look at what the plugin can do.