Generate dungeon at runtime
- Set the level to your liking, such as lights, etc.
- Place
PlayerStarton the level. The position is set when the dungeon is generated. - Place
Nav Mesh Bounds Volumeon the level. The position and size are set at the time of dungeon creation. - Place
DungeonGenerateActoron the level.

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Set the
DungeonGenerateParameterof the placedDungeonGenerateActor. -
Generated Random Seedwill show the random number seed used in the last dungeon generation -
If checked,
HierarchicalInstancedStaticMeshComponentis used to generate `StaticMesh -
The following is debugging information
Dungeon Minimap Texture Layer, showing information about the minimap textureBuild Job Tag, the name of the build jobLicense Tag, the license nameLicense Id, license IDShow Room Aisle Infomation, showing information about aislesShow Voxel Grid Type, shows voxel informationShow Voxel Grid Type at Player Location, shows voxel information at player location.
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Playcreates a dungeon.