#include <DungeonMeshPartsWithDirection.h>
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction) const noexcept |
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FTransform | CalculateWorldTransform (const FTransform &transform) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const float yaw) const noexcept |
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FTransform | CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
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- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved. Mesh parts with direction specification 方向付きメッシュのパーツ
◆ CalculateWorldTransform()
FTransform FDungeonMeshPartsWithDirection::CalculateWorldTransform |
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const std::shared_ptr< dungeon::Random > & |
random, |
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const FTransform & |
transform |
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) |
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noexcept |
- Author
- Shun Moriya
- Copyright
- 2023- Shun Moriya All Rights Reserved.
◆ PlacementDirection
EDungeonPartsPlacementDirection FDungeonMeshPartsWithDirection::PlacementDirection = EDungeonPartsPlacementDirection::RandomDirection |
Direction of placement 配置する方向
The documentation for this struct was generated from the following files:
- DungeonMeshPartsWithDirection.h
- DungeonMeshPartsWithDirection.cpp