Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonMeshPartsWithDirection Struct Reference

#include <DungeonMeshPartsWithDirection.h>

Inheritance diagram for FDungeonMeshPartsWithDirection:
FDungeonMeshParts FDungeonPartsTransform

Public Member Functions

FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction) const noexcept
 
- Public Member Functions inherited from FDungeonPartsTransform
FTransform CalculateWorldTransform (const FTransform &transform) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const float yaw) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept
 

Public Attributes

EDungeonPartsPlacementDirection PlacementDirection = EDungeonPartsPlacementDirection::RandomDirection
 
- Public Attributes inherited from FDungeonMeshParts
TObjectPtr< UStaticMesh > StaticMesh = nullptr
 
- Public Attributes inherited from FDungeonPartsTransform
FTransform RelativeTransform
 

Additional Inherited Members

- Protected Member Functions inherited from FDungeonPartsTransform
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 

Detailed Description

Author
Shun Moriya

Member Function Documentation

◆ CalculateWorldTransform()

FTransform FDungeonMeshPartsWithDirection::CalculateWorldTransform ( const std::shared_ptr< dungeon::Random > &  random,
const FTransform &  transform 
) const
noexcept
Author
Shun Moriya

Member Data Documentation

◆ PlacementDirection

EDungeonPartsPlacementDirection FDungeonMeshPartsWithDirection::PlacementDirection = EDungeonPartsPlacementDirection::RandomDirection

Direction of placement 配置する方向


The documentation for this struct was generated from the following files: