Dungeon Generator  1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
FDungeonRandomActorParts Struct Reference

#include <DungeonRandomActorParts.h>

Inheritance diagram for FDungeonRandomActorParts:
FDungeonActorPartsWithDirection FDungeonActorParts FDungeonPartsTransform

Public Attributes

float Frequency = 1.f
 
- Public Attributes inherited from FDungeonActorPartsWithDirection
EDungeonPartsPlacementDirection PlacementDirection = EDungeonPartsPlacementDirection::RandomDirection
 
- Public Attributes inherited from FDungeonActorParts
TObjectPtr< UClass > ActorClass = nullptr
 
- Public Attributes inherited from FDungeonPartsTransform
FTransform RelativeTransform
 

Additional Inherited Members

- Public Member Functions inherited from FDungeonActorPartsWithDirection
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction) const noexcept
 
- Public Member Functions inherited from FDungeonPartsTransform
FTransform CalculateWorldTransform (const FTransform &transform) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const float yaw) const noexcept
 
FTransform CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept
 
- Protected Member Functions inherited from FDungeonPartsTransform
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 
FTransform CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept
 

Detailed Description

Author
Shun Moriya

Member Data Documentation

◆ Frequency

float FDungeonRandomActorParts::Frequency = 1.f

Production frequency 配置する頻度


The documentation for this struct was generated from the following file: