Dungeon Generator
1.6.6
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions.
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#include <DungeonRandomActorParts.h>
Public Attributes | |
float | Frequency = 1.f |
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EDungeonPartsPlacementDirection | PlacementDirection = EDungeonPartsPlacementDirection::RandomDirection |
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TObjectPtr< UClass > | ActorClass = nullptr |
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FTransform | RelativeTransform |
Additional Inherited Members | |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction) const noexcept |
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FTransform | CalculateWorldTransform (const FTransform &transform) const noexcept |
FTransform | CalculateWorldTransform (const FVector &position, const FRotator &rotator) const noexcept |
FTransform | CalculateWorldTransform (const FVector &position, const float yaw) const noexcept |
FTransform | CalculateWorldTransform (const FVector &position, const dungeon::Direction &direction) const noexcept |
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FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FTransform &transform, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const FRotator &rotator, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const float yaw, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
FTransform | CalculateWorldTransform (const std::shared_ptr< dungeon::Random > &random, const FVector &position, const dungeon::Direction &direction, const EDungeonPartsPlacementDirection placementDirection) const noexcept |
float FDungeonRandomActorParts::Frequency = 1.f |
Production frequency 配置する頻度